make level dynamic from main

This commit is contained in:
2022-04-16 17:20:45 -04:00
committed by Gitea
parent f3656fe4b4
commit 97d84ef36a
3 changed files with 39 additions and 3 deletions

View File

@@ -9,6 +9,7 @@ void Main::_register_methods()
{
register_method("_ready", &Main::_ready);
register_method("_physics_process", &Main::_physics_process);
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen);
@@ -45,6 +46,11 @@ void Main::_ready()
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5
);
}
if (level != NULL)
{
add_child(level->instance());
}
}
void Main::_physics_process(float delta)
@@ -55,6 +61,16 @@ void Main::_physics_process(float delta)
}
}
void Main::set_level(Ref<PackedScene> level)
{
this->level = level;
}
Ref<PackedScene> Main::get_level()
{
return this->level;
}
void Main::set_full_screen(bool full_screen)
{
this->full_screen = full_screen;