add some enemy behavior prototypes

This commit is contained in:
2022-07-21 00:05:08 -04:00
parent 31003a2863
commit 948f4ce911
20 changed files with 268 additions and 34 deletions

View File

@@ -9,10 +9,10 @@
[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 12 )
extents = Vector2( 6.5, 11.5 )
[node name="Player" type="KinematicBody2D"]
collision_mask = 2
collision_mask = 10
script = ExtResource( 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
@@ -22,7 +22,7 @@ centered = false
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 12, 12 )
position = Vector2( 12.5, 12.5 )
shape = SubResource( 1 )
[node name="StateMachine" type="Node" parent="."]
@@ -40,3 +40,9 @@ script = ExtResource( 6 )
[node name="Fall" type="Node" parent="StateMachine"]
script = ExtResource( 7 )
[node name="PlatformDetector" type="RayCast2D" parent="."]
position = Vector2( 12, 0 )
enabled = true
cast_to = Vector2( 0, 32 )
collision_mask = 24