add some enemy behavior prototypes
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@@ -9,10 +9,10 @@
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[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 12 )
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extents = Vector2( 6.5, 11.5 )
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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collision_mask = 10
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script = ExtResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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@@ -22,7 +22,7 @@ centered = false
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12, 12 )
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position = Vector2( 12.5, 12.5 )
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shape = SubResource( 1 )
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[node name="StateMachine" type="Node" parent="."]
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@@ -40,3 +40,9 @@ script = ExtResource( 6 )
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[node name="Fall" type="Node" parent="StateMachine"]
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script = ExtResource( 7 )
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[node name="PlatformDetector" type="RayCast2D" parent="."]
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position = Vector2( 12, 0 )
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enabled = true
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cast_to = Vector2( 0, 32 )
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collision_mask = 24
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