add some enemy behavior prototypes
This commit is contained in:
1
godot/characters/enemies/shelly/Shelly.gd
Normal file
1
godot/characters/enemies/shelly/Shelly.gd
Normal file
@@ -0,0 +1 @@
|
||||
extends "res://characters/enemies/WalkingEnemy.gd"
|
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
|
||||
[ext_resource path="res://characters/enemies/shelly/Shelly.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
atlas = ExtResource( 1 )
|
||||
@@ -28,11 +29,12 @@ animations = [ {
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=5]
|
||||
extents = Vector2( 7.5, 7 )
|
||||
extents = Vector2( 7.5, 6.5 )
|
||||
|
||||
[node name="Shelly" type="KinematicBody2D"]
|
||||
[node name="Shelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
|
||||
collision_layer = 8
|
||||
collision_mask = 11
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
frames = SubResource( 4 )
|
||||
@@ -40,5 +42,10 @@ animation = "walk"
|
||||
playing = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 1, 5 )
|
||||
position = Vector2( 1, 5.5 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="FloorChecker" type="RayCast2D" parent="."]
|
||||
enabled = true
|
||||
cast_to = Vector2( 0, 20 )
|
||||
collision_mask = 10
|
||||
|
Reference in New Issue
Block a user