add some enemy behavior prototypes
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1
godot/characters/enemies/dreadtooth/Dreadtooth.gd
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1
godot/characters/enemies/dreadtooth/Dreadtooth.gd
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@@ -0,0 +1 @@
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extends "res://characters/enemies/WalkingEnemy.gd"
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -28,17 +29,26 @@ animations = [ {
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 7.5, 8.5 )
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extents = Vector2( 7.5, 6.5 )
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[node name="Dreadtooth" type="KinematicBody2D"]
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[node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "walk"
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playing = true
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frame = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.5, 3.5 )
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position = Vector2( -0.5, 5.5 )
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 )
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[node name="FloorChecker" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 0, 20 )
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collision_mask = 10
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