add camera limit script
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@@ -3,6 +3,7 @@
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#include "state_machine/StateMachine.h"
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#include "state_machine/State.h"
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#include "Main.h"
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#include "CameraLimit.h"
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#include "player/Player.h"
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#include "player/states/PlayerIdle.h"
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#include "player/states/PlayerMove.h"
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@@ -42,6 +43,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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register_class<StateMachine>();
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register_class<State>();
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register_class<main::Main>();
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register_class<CameraLimit>();
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register_class<player::Player>();
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register_class<player::PlayerIdle>();
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register_class<player::PlayerMove>();
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