add sounds and adjust music
This commit is contained in:
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godot/assets/music/level2.ogg
(Stored with Git LFS)
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godot/assets/music/level2.ogg
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godot/assets/sounds/coin.wav
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godot/assets/sounds/coin.wav
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godot/assets/sounds/coin.wav.import
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godot/assets/sounds/coin.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample"
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[deps]
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source_file="res://assets/sounds/coin.wav"
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dest_files=[ "res://.import/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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godot/assets/sounds/died.wav
(Stored with Git LFS)
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godot/assets/sounds/died.wav
(Stored with Git LFS)
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godot/assets/sounds/died.wav.import
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godot/assets/sounds/died.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/died.wav-fc4528ad616bbce5115ae092cb80d346.sample"
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[deps]
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source_file="res://assets/sounds/died.wav"
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dest_files=[ "res://.import/died.wav-fc4528ad616bbce5115ae092cb80d346.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
godot/assets/sounds/gem.wav
(Stored with Git LFS)
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godot/assets/sounds/gem.wav
(Stored with Git LFS)
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godot/assets/sounds/gem.wav.import
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godot/assets/sounds/gem.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/gem.wav-49535e5638777427fa416449f386aaf6.sample"
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[deps]
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source_file="res://assets/sounds/gem.wav"
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dest_files=[ "res://.import/gem.wav-49535e5638777427fa416449f386aaf6.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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godot/assets/sounds/jump.wav
(Stored with Git LFS)
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godot/assets/sounds/jump.wav
(Stored with Git LFS)
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godot/assets/sounds/jump.wav.import
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godot/assets/sounds/jump.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample"
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[deps]
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source_file="res://assets/sounds/jump.wav"
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dest_files=[ "res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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godot/assets/sounds/ui_popup.wav
(Stored with Git LFS)
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godot/assets/sounds/ui_popup.wav
(Stored with Git LFS)
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godot/assets/sounds/ui_popup.wav.import
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godot/assets/sounds/ui_popup.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/ui_popup.wav-b70bc280bf50aa4e775c08111118c3ae.sample"
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[deps]
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source_file="res://assets/sounds/ui_popup.wav"
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dest_files=[ "res://.import/ui_popup.wav-b70bc280bf50aa4e775c08111118c3ae.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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godot/assets/sounds/ui_select.wav
(Stored with Git LFS)
Normal file
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godot/assets/sounds/ui_select.wav
(Stored with Git LFS)
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godot/assets/sounds/ui_select.wav.import
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godot/assets/sounds/ui_select.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/ui_select.wav-a1e6656879b8474ab79f3a15e3073001.sample"
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[deps]
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source_file="res://assets/sounds/ui_select.wav"
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dest_files=[ "res://.import/ui_select.wav-a1e6656879b8474ab79f3a15e3073001.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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