Added two states, collected and not collected

This commit is contained in:
2022-06-11 00:26:11 -04:00
parent 5fe9e3340a
commit 876206c39d
12 changed files with 238 additions and 12 deletions

View File

@@ -9,7 +9,8 @@
#include "player/states/PlayerMove.h"
#include "player/states/PlayerJump.h"
#include "player/states/PlayerFall.h"
#include "Coin/CoinNotCollected.h"
#include "coin/CoinNotCollected.h"
#include "coin/CoinCollected.h"
using namespace godot;
@@ -50,5 +51,6 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
register_class<player::PlayerMove>();
register_class<player::PlayerJump>();
register_class<player::PlayerFall>();
register_class<coin::CoinNotCollected>();
register_class<CoinNotCollected>();
register_class<CoinCollected>();
}