Added two states, collected and not collected
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@@ -9,7 +9,8 @@
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#include "player/states/PlayerMove.h"
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#include "player/states/PlayerJump.h"
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#include "player/states/PlayerFall.h"
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#include "Coin/CoinNotCollected.h"
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#include "coin/CoinNotCollected.h"
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#include "coin/CoinCollected.h"
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using namespace godot;
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@@ -50,5 +51,6 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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register_class<player::PlayerMove>();
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register_class<player::PlayerJump>();
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register_class<player::PlayerFall>();
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register_class<coin::CoinNotCollected>();
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register_class<CoinNotCollected>();
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register_class<CoinCollected>();
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}
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