change the game name

This commit is contained in:
2022-04-09 21:50:08 -04:00
parent aeb3816ded
commit 756b42bf82
13 changed files with 43 additions and 43 deletions

View File

@@ -8,9 +8,9 @@ void Main::_register_methods()
{
register_method("_ready", &Main::_ready);
register_method("_physics_process", &Main::_physics_process);
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, JUEGO_MAIN_FULL_SCREEN);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, JUEGO_MAIN_WINDOW_SIZE);
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, JUEGO_MAIN_LAUNCH_SCREEN);
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, ALAI_MAIN_FULL_SCREEN);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, ALAI_MAIN_WINDOW_SIZE);
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, ALAI_MAIN_LAUNCH_SCREEN);
}
Main::Main()
@@ -26,9 +26,9 @@ void Main::_init()
_os = OS::get_singleton();
_input = Input::get_singleton();
full_screen = JUEGO_MAIN_FULL_SCREEN;
window_size = JUEGO_MAIN_WINDOW_SIZE;
launch_screen = JUEGO_MAIN_LAUNCH_SCREEN;
full_screen = ALAI_MAIN_FULL_SCREEN;
window_size = ALAI_MAIN_WINDOW_SIZE;
launch_screen = ALAI_MAIN_LAUNCH_SCREEN;
}
void Main::_ready()

View File

@@ -14,10 +14,10 @@ void Player::_register_methods()
register_method("_physics_process", &Player::_physics_process);
register_method("_on_Player_player_moved", &Player::_on_Player_player_moved);
//register_property<Player, Ref<SpriteFrames>>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref<SpriteFrames>(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames"));
register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, JUEGO_PLAYER_SPEED);
register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, JUEGO_PLAYER_JUMP_FORCE);
register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, JUEGO_PLAYER_GRAVITY);
register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, JUEGO_PLAYER_RUN_SPEED);
register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, ALAI_PLAYER_SPEED);
register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, ALAI_PLAYER_JUMP_FORCE);
register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, ALAI_PLAYER_GRAVITY);
register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, ALAI_PLAYER_RUN_SPEED);
register_signal<Player>("player_moved", "position", GODOT_VARIANT_TYPE_VECTOR2);
}
@@ -35,11 +35,11 @@ void Player::_init()
_input = Input::get_singleton();
_resource_loader = ResourceLoader::get_singleton();
//sprite_frames = _resource_loader->load(JUEGO_PLAYER_SPRITE_FRAMES);
set_speed(JUEGO_PLAYER_SPEED);
set_jump_force(JUEGO_PLAYER_JUMP_FORCE);
set_gravity(JUEGO_PLAYER_GRAVITY);
set_run_speed(JUEGO_PLAYER_RUN_SPEED);
//sprite_frames = _resource_loader->load(ALAI_PLAYER_SPRITE_FRAMES);
set_speed(ALAI_PLAYER_SPEED);
set_jump_force(ALAI_PLAYER_JUMP_FORCE);
set_gravity(ALAI_PLAYER_GRAVITY);
set_run_speed(ALAI_PLAYER_RUN_SPEED);
coins = 0;

View File

@@ -1,5 +1,5 @@
#ifndef JUEGO_MAIN_H
#define JUEGO_MAIN_H
#ifndef ALAI_MAIN_H
#define ALAI_MAIN_H
#include <Godot.hpp>
#include <Node.hpp>
@@ -9,17 +9,17 @@
/**
* @brief If the game should be full screen or not by default.
*/
#define JUEGO_MAIN_FULL_SCREEN false
#define ALAI_MAIN_FULL_SCREEN false
/**
* @brief The default size of the window.
* @details This is ignored if full screen is true.
*/
#define JUEGO_MAIN_WINDOW_SIZE Vector2(1280, 720)
#define ALAI_MAIN_WINDOW_SIZE Vector2(1280, 720)
/**
* @brief Which screen to launch the game on.
* @details If -1 it will launch the game on the "active" screen. Anything between 0 and N represents the screen number to show the game on when opened.
*/
#define JUEGO_MAIN_LAUNCH_SCREEN -1
#define ALAI_MAIN_LAUNCH_SCREEN -1
/**
* @brief This is the godot namespace for all the code included in the library.

View File

@@ -1,26 +1,26 @@
#ifndef JUEGO_PLAYER_H
#define JUEGO_PLAYER_H
#ifndef ALAI_PLAYER_H
#define ALAI_PLAYER_H
/**
* @brief This resource is loaded by default for the AnimatedSprite node.
*/
#define JUEGO_PLAYER_SPRITE_FRAMES "res://characters/player/sprites/green.tres"
#define ALAI_PLAYER_SPRITE_FRAMES "res://characters/player/sprites/green.tres"
/**
* @brief The speed the player should move it.
*/
#define JUEGO_PLAYER_SPEED 60.0
#define ALAI_PLAYER_SPEED 60.0
/**
* @brief The force applied to the player when jumping.
*/
#define JUEGO_PLAYER_JUMP_FORCE 300.0
#define ALAI_PLAYER_JUMP_FORCE 300.0
/**
* @brief The gravity applied to the player.
*/
#define JUEGO_PLAYER_GRAVITY 9.81
#define ALAI_PLAYER_GRAVITY 9.81
/**
* @brief The multiplier used to change the speed of the player when running.
*/
#define JUEGO_PLAYER_RUN_SPEED 2.0
#define ALAI_PLAYER_RUN_SPEED 2.0
#include <Godot.hpp>
#include <KinematicBody2D.hpp>