coin and bgm added, game over music still not done
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@@ -7,6 +7,8 @@
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#include <Resource.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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#include <AudioStreamPlayer.hpp>
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#include <VisibilityNotifier.hpp>
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void alai::GameOverScreen::_register_methods()
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{
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@@ -14,6 +16,7 @@ void alai::GameOverScreen::_register_methods()
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register_method("_ready", &GameOverScreen::_ready);
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register_method("connect_signal", &GameOverScreen::connect_signal);
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register_method("_on_player_died", &GameOverScreen::_on_player_died);
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register_method("_play music", &GameOverScreen::_play_music);
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}
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alai::GameOverScreen::GameOverScreen()
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@@ -29,9 +32,11 @@ void alai::GameOverScreen::_init()
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_resource_loader = godot::ResourceLoader::get_singleton();
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}
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void alai::GameOverScreen::_ready()
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{
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connect_signal();
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}
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void alai::GameOverScreen::_on_restart_button_pressed()
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@@ -85,3 +90,20 @@ void alai::GameOverScreen::connect_signal()
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("player_died", this, "_on_player_died");
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}
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void alai::GameOverScreen::_play_music()
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{
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if (this->is_on_screen() == true)
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{
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auto game_over_sound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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game_over_sound->play();
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}
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else
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{
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auto game_over_sound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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game_over_sound->stop();
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}
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}
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@@ -5,6 +5,7 @@
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#include <Godot.hpp>
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#include <ResourceLoader.hpp>
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namespace alai
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{
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/**
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@@ -53,6 +54,7 @@ namespace alai
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void _on_player_died();
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void _on_restart_button_pressed();
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void connect_signal();
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void _play_music();
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};
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}
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