Use event bus for coins
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@@ -5,6 +5,9 @@ void alai::Event::_register_methods()
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godot::register_signal<Event>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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godot::register_signal<Event>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("player_died");
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}
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alai::Event::Event()
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