diff --git a/SConstruct b/SConstruct index d6aa482..a17df99 100644 --- a/SConstruct +++ b/SConstruct @@ -63,6 +63,7 @@ if env['platform'] == 'linux': env.Append(CCFLAGS=['-g3', '-Og']) else: env.Append(CCFLAGS=['-g', '-O3']) + env.Append(CPPDEFINES=['NDEBUG']) env.Append(CCFLAGS=['-m64']) env.Append(LINKFLAGS=['-m64']) @@ -109,7 +110,7 @@ else: cpp_library += '.' + str(env['bits']) # make sure our binding library is properly includes -env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', 'src/include/', 'lib/include']) +env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/']) env.Append(LIBPATH=[cpp_bindings_path + 'bin/']) env.Append(LIBS=[cpp_library]) diff --git a/src/include/Main.h b/src/Main.h similarity index 100% rename from src/include/Main.h rename to src/Main.h diff --git a/src/include/Player.h b/src/player/Player.h similarity index 100% rename from src/include/Player.h rename to src/player/Player.h