remove temporary gdscript camera limit
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var used_rect = get_node("Middleground").get_used_rect()
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var bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y - 1)
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var camera : Camera2D = $"../../Player/Camera2D"
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camera.limit_right = bounds.x * get_node("Middleground").cell_size.x
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camera.limit_bottom = bounds.y * get_node("Middleground").cell_size.y
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