add blightwing prototype example
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parent
a72954b578
commit
5ce3a2f37c
@ -26,7 +26,7 @@
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@ -56,7 +56,19 @@ unique_name_in_owner = true
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position = Vector2( 106, 547 )
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position = Vector2( 106, 547 )
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[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
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[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
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position = Vector2( 92, 516 )
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position = Vector2( 488, 400 )
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follow_path = true
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[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
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[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( 0, 96 )
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[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( -128, 96 )
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[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"]
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position = Vector2( -128, 0 )
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[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
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[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 206, 404 )
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position = Vector2( 206, 404 )
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@ -78,6 +90,7 @@ position = Vector2( 247, 439 )
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[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
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[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
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position = Vector2( 62, 546 )
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position = Vector2( 62, 546 )
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[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
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[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
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