add level 2 music

This commit is contained in:
2022-07-22 00:10:08 -04:00
parent 84eb228a6c
commit 4f8c134bb7
4 changed files with 42 additions and 1 deletions

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
[ext_resource path="res://assets/music/level2.ogg" type="AudioStream" id=5]
[ext_resource path="res://levels/MusicPlayer.gd" type="Script" id=6]
[node name="Level2" type="Node2D"]
@@ -39,3 +41,8 @@ centered = false
[node name="Level2" parent="Map" instance=ExtResource( 4 )]
script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 5 )
script = ExtResource( 6 )

View File

@@ -0,0 +1,16 @@
extends AudioStreamPlayer
# there is currently a bug with AudioStreamPlayer
# it doesn't pause when the tree is paused
# so let's manually check if paused and pause the audio
# for this to work pause mode for the node is set to process instead of inherit
func _physics_process(_delta: float) -> void:
if get_tree().paused and playing:
stop()
playing = false
elif not get_tree().paused and not playing:
play()
playing = true