move the level instance to a level node so that pausing the game doesn't effect the main node

This commit is contained in:
2022-08-03 21:25:19 -04:00
parent 8cfa1d5cce
commit 4267332d70
2 changed files with 5 additions and 1 deletions

View File

@@ -52,7 +52,7 @@ void Main::_ready()
if (level != NULL)
{
add_child(level->instance());
get_node("Level")->add_child(level->instance());
}
}