add event bus
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@@ -1,5 +1,7 @@
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#include "player/Player.h"
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#include "Event.h"
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#include <Camera2D.hpp>
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#include <TileMap.hpp>
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#include <VisibilityNotifier2D.hpp>
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@@ -27,9 +29,6 @@ void Player::_register_methods()
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register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
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register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
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register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
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register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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}
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Player::Player()
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@@ -81,28 +80,16 @@ void Player::_ready()
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}
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void Player::_on_monitor_loaded() {
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auto object_node = get_tree()->get_root()->find_node("Monitor", true, false);
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if (object_node != nullptr)
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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connect("object_created", object_node, "_object_created");
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connect("object_updated", object_node, "_object_updated");
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connect("object_removed", object_node, "_object_removed");
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emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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else
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{
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WARN_PRINT("State not found!");
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}
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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#ifndef NDEBUG
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else
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{
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WARN_PRINT("Monitor not found!");
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WARN_PRINT("State not found!");
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}
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#endif
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}
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void Player::_physics_process(float delta)
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@@ -193,7 +180,8 @@ void Player::_physics_process(float delta)
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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else
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{
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