Game over screen finished

This commit is contained in:
2022-08-27 22:34:18 -04:00
parent 705ed4e897
commit 3bcbde8161
6 changed files with 84 additions and 21 deletions

View File

@@ -1,4 +1,6 @@
#include "gui/game_over/GameOverScreen.h"
#include "Event.h"
#include <Resource.hpp>
#include <Ref.hpp>
#include <Node.hpp>
@@ -6,11 +8,15 @@
#include <PackedScene.hpp>
#include <Viewport.hpp>
using namespace godot;
void GameOverScreen::_register_methods()
{
register_method("_on_animation_finished", &GameOverScreen::_on_botonreiniciar_pressed);
register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed);
register_method("_ready", &GameOverScreen::_ready);
register_method("connect_signal", &GameOverScreen::connect_signal);
register_method("_on_player_died", &GameOverScreen::_on_player_died);
}
GameOverScreen::GameOverScreen()
@@ -27,16 +33,66 @@ void GameOverScreen::_init()
}
void GameOverScreen::_ready()
{
connect_signal();
}
void GameOverScreen::_on_botonreiniciar_pressed()
{
if (_resource_loader->exists("res://levels/Prototype.tscn")) //CAMBIAR A DINAMICO
{
Ref<PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
auto level = level_scene->instance();
auto level_node = get_tree()->get_root()->find_node("Level");
level_node->add_child(level);
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
if (level_node != nullptr)
{
level_node->add_child(level);
set_visible(false);
call_deferred("connect_signal");
}
else
{
WARN_PRINT("Node level not found!");
}
}
}
void GameOverScreen::_on_player_died() //eliminar nivel
{
auto event = get_node<alai::Event>("/root/Event");
event->disconnect("player_died", this, "_on_player_died");
Godot::print("player ded");
set_visible(true);
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
if (level_node != nullptr)
{
auto child = level_node->get_child(0);
if (child != nullptr)
{
child->queue_free();
}
else
{
WARN_PRINT("Child not found!");
}
}
else
{
WARN_PRINT("Node level not found!");
}
}
void GameOverScreen::connect_signal()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("player_died", this, "_on_player_died");
}

View File

@@ -2,7 +2,7 @@
#define ALAI_GAME_OVER_SCREEN_H
#include <Godot.hpp>
#include <Control.hpp>
#include <CanvasLayer.hpp>
#include <ResourceLoader.hpp>
@@ -12,9 +12,9 @@ namespace godot
* @brief This class controls what happens when the Coin is in the collected .
*
*/
class GameOverScreen : public Control
class GameOverScreen : public CanvasLayer
{
GODOT_CLASS(GameOverScreen, Control)
GODOT_CLASS(GameOverScreen, CanvasLayer)
private:
ResourceLoader *_resource_loader;
@@ -50,8 +50,10 @@ namespace godot
* @brief Called when the collected of the coin is entered.
*
*/
void _ready();
void _on_player_died();
void _on_botonreiniciar_pressed();
void connect_signal();
};