used clang-format to format the code
This commit is contained in:
@@ -24,32 +24,32 @@ namespace alai
|
||||
* @brief The default speed of the player.
|
||||
*
|
||||
*/
|
||||
const float speed = 60.0;
|
||||
const float speed = 60.0;
|
||||
/**
|
||||
* @brief The default jump force applied when jumping.
|
||||
*
|
||||
*/
|
||||
const float jump_force = 300.0;
|
||||
const float jump_force = 300.0;
|
||||
/**
|
||||
* @brief The default bounce force applied when bouncing on something.
|
||||
*
|
||||
*/
|
||||
const float bounce_force = 200.0;
|
||||
const float bounce_force = 200.0;
|
||||
/**
|
||||
* @brief The default gravity applied to the player.
|
||||
*
|
||||
*/
|
||||
const float gravity = 9.81;
|
||||
const float gravity = 9.81;
|
||||
/**
|
||||
* @brief The default run speed multiplier.
|
||||
*
|
||||
*/
|
||||
const float run_speed = 2.0;
|
||||
const float run_speed = 2.0;
|
||||
/**
|
||||
* @brief The default double jump activation state.
|
||||
*
|
||||
*/
|
||||
const bool double_jump = true;
|
||||
const bool double_jump = true;
|
||||
|
||||
/**
|
||||
* @brief This class is used to control the player.
|
||||
@@ -58,7 +58,7 @@ namespace alai
|
||||
*/
|
||||
class Player : public godot::KinematicBody2D
|
||||
{
|
||||
GODOT_CLASS(Player, godot::KinematicBody2D)
|
||||
GODOT_CLASS(Player, godot::KinematicBody2D)
|
||||
|
||||
private:
|
||||
/**
|
||||
@@ -291,7 +291,7 @@ namespace alai
|
||||
*/
|
||||
void _on_level_loaded();
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user