used clang-format to format the code
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@@ -1,6 +1,5 @@
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#include "gui/game_over/GameOverScreen.h"
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#include "Event.h"
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#include "gui/game_over/GameOverScreen.h"
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#include <AudioStreamPlayer.hpp>
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#include <PackedScene.hpp>
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@@ -16,7 +15,7 @@ void alai::GameOverScreen::_register_methods()
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godot::register_method("restart_game", &GameOverScreen::restart_game);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
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godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
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}
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alai::GameOverScreen::GameOverScreen()
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@@ -42,8 +41,8 @@ void alai::GameOverScreen::_on_restart_button_pressed()
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if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
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{
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godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
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auto level = level_scene->instance();
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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auto level = level_scene->instance();
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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if (level_node != nullptr)
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{
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@@ -66,7 +65,7 @@ void alai::GameOverScreen::_on_player_died()
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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if (level_node != nullptr)
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{
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auto child = level_node->get_child(0);
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auto child = level_node->get_child(0);
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if (child != nullptr)
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{
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// Delete the currently active level from the tree.
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@@ -99,8 +98,8 @@ void alai::GameOverScreen::connect_signal()
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void alai::GameOverScreen::_on_visibility_changed()
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{
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auto gameoversound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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if (is_visible())
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{
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if (is_visible())
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{
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gameoversound->play();
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}
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else
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@@ -5,7 +5,6 @@
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#include <Godot.hpp>
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#include <ResourceLoader.hpp>
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namespace alai
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{
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/**
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@@ -14,7 +13,7 @@ namespace alai
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*/
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class GameOverScreen : public godot::CanvasLayer
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{
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GODOT_CLASS(GameOverScreen, godot::CanvasLayer)
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GODOT_CLASS(GameOverScreen, godot::CanvasLayer)
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private:
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godot::ResourceLoader *_resource_loader;
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@@ -57,6 +56,6 @@ namespace alai
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void connect_signal();
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void _on_visibility_changed();
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};
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}
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} // namespace alai
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#endif
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@@ -1,13 +1,12 @@
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#include "gui/game_won/GameWonScreen.h"
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#include "Event.h"
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#include "gui/game_won/GameWonScreen.h"
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#include <AudioStreamPlayer.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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void alai::GameWonScreen::_register_methods()
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{
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{
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godot::register_method("_ready", &GameWonScreen::_ready);
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godot::register_method("connect_signal", &GameWonScreen::connect_signal);
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godot::register_method("_on_player_won", &GameWonScreen::_on_player_won);
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@@ -45,7 +44,7 @@ void alai::GameWonScreen::_on_player_won()
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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if (level_node != nullptr)
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{
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auto child = level_node->get_child(0);
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auto child = level_node->get_child(0);
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if (child != nullptr)
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{
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child->queue_free();
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@@ -70,8 +69,8 @@ void alai::GameWonScreen::connect_signal()
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void alai::GameWonScreen::_on_visibility_changed()
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{
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auto victorysound = get_node<godot::AudioStreamPlayer>("VictorySound");
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if (is_visible())
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{
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if (is_visible())
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{
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victorysound->play();
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}
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else
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@@ -12,7 +12,7 @@ namespace alai
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*/
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class GameWonScreen : public godot::CanvasLayer
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{
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GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
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GODOT_CLASS(GameWonScreen, godot::CanvasLayer)
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public:
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/**
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@@ -47,6 +47,6 @@ namespace alai
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void connect_signal();
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void _on_visibility_changed();
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};
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}
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} // namespace alai
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#endif
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