used clang-format to format the code

This commit is contained in:
2022-10-10 21:54:12 -03:00
parent 57cc75c249
commit 3b533fb03d
33 changed files with 145 additions and 154 deletions

View File

@@ -1,22 +1,22 @@
#include <Godot.hpp>
#include "Event.h"
#include "state_machine/StateMachine.h"
#include "state_machine/State.h"
#include "Main.h"
#include "CameraLimit.h"
#include "player/Player.h"
#include "player/states/PlayerIdle.h"
#include "player/states/PlayerMove.h"
#include "player/states/PlayerJump.h"
#include "player/states/PlayerFall.h"
#include "coin/CoinNotCollected.h"
#include "Event.h"
#include "Main.h"
#include "coin/CoinCollected.h"
#include "coin/CoinCounter.h"
#include "goal/GoalReached.h"
#include "coin/CoinNotCollected.h"
#include "goal/GoalNotReached.h"
#include "goal/GoalReached.h"
#include "gui/game_over/GameOverScreen.h"
#include "gui/game_won/GameWonScreen.h"
#include "player/Player.h"
#include "player/states/PlayerFall.h"
#include "player/states/PlayerIdle.h"
#include "player/states/PlayerJump.h"
#include "player/states/PlayerMove.h"
#include "state_machine/State.h"
#include "state_machine/StateMachine.h"
#include <Godot.hpp>
/**
* @brief This function connects the gdnative init function.
@@ -47,7 +47,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
godot::Godot::nativescript_init(handle);
godot::register_class<alai::Event>();
godot::register_class<alai::Event>();
godot::register_class<alai::StateMachine>();
godot::register_class<alai::State>();
godot::register_class<alai::Main>();