used clang-format to format the code

This commit is contained in:
2022-10-10 21:54:12 -03:00
parent 57cc75c249
commit 3b533fb03d
33 changed files with 145 additions and 154 deletions

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@@ -1,9 +1,8 @@
#include "Event.h"
#include "coin/CoinCollected.h"
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <AnimationPlayer.hpp>
#include <AudioStreamPlayer.hpp>
void alai::CoinCollected::_register_methods()
{

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@@ -14,7 +14,7 @@ namespace alai
*/
class CoinCollected : public alai::State
{
GODOT_CLASS(CoinCollected, alai::State)
GODOT_CLASS(CoinCollected, alai::State)
private:
/**
@@ -68,6 +68,6 @@ namespace alai
*/
void _on_animation_finished(godot::String anim_name);
};
}
} // namespace alai
#endif

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@@ -1,6 +1,5 @@
#include "coin/CoinCounter.h"
#include "Event.h"
#include "coin/CoinCounter.h"
#include <String.hpp>
@@ -36,14 +35,15 @@ void alai::CoinCounter::_on_coin_collected(int amount)
if (coins >= 100)
{
auto extra = coins - 100;
coins = extra;
}
coins = extra;
}
godot::String coin_string = godot::String();
if (coins <= 9)
{
coin_string = "0" + godot::String::num(coins);
}
else{
else
{
coin_string = godot::String::num(coins);
}
set_text(coin_string);

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@@ -12,7 +12,7 @@ namespace alai
*/
class CoinCounter : public godot::Label
{
GODOT_CLASS(CoinCounter, godot::Label)
GODOT_CLASS(CoinCounter, godot::Label)
private:
uint8_t coins;
@@ -52,9 +52,8 @@ namespace alai
void _on_CoinHUD_ready();
void _on_coin_collected(int amount);
void _ready();
};
}
} // namespace alai
#endif

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@@ -41,6 +41,6 @@ void alai::CoinNotCollected::_on_body_entered(Node *node)
auto coin = Object::cast_to<godot::Area2D>(parent_node);
coin->set_collision_mask_bit(0, false);
}
get_state_machine()->change("CoinCollected");
}

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@@ -14,7 +14,7 @@ namespace alai
*/
class CoinNotCollected : public alai::State
{
GODOT_CLASS(CoinNotCollected, alai::State)
GODOT_CLASS(CoinNotCollected, alai::State)
private:
/**
@@ -69,6 +69,6 @@ namespace alai
*/
void _on_body_entered(Node *node);
};
}
} // namespace alai
#endif