used clang-format to format the code
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12
src/Main.h
12
src/Main.h
@@ -1,7 +1,6 @@
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#ifndef ALAI_MAIN_H
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#define ALAI_MAIN_H
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#include <string>
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#include <Godot.hpp>
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#include <Input.hpp>
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#include <Node.hpp>
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@@ -10,6 +9,7 @@
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#include <ProjectSettings.hpp>
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#include <Ref.hpp>
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#include <ResourceLoader.hpp>
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#include <string>
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/**
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* @brief This is the alai namespace for all the code included in the game.
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@@ -25,7 +25,7 @@ namespace alai
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*/
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class Main : public godot::Node
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{
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GODOT_CLASS(Main, godot::Node)
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GODOT_CLASS(Main, godot::Node)
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private:
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/**
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@@ -52,12 +52,12 @@ namespace alai
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* @brief The default value for the game version.
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*
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*/
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inline static const std::string default_game_version = "0.1.0";
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inline static const std::string default_game_version = "0.1.0";
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/**
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* @brief The default value for if the game should start in full screen.
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*
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*/
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inline static const bool default_full_screen = false;
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inline static const bool default_full_screen = false;
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/**
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* @brief The default resolution for the game window.
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*
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@@ -68,7 +68,7 @@ namespace alai
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*
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* @details -1 opens it on the currently active screen. And 0 and above are the screens to use.
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*/
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inline static const int8_t default_launch_screen = -1;
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inline static const int8_t default_launch_screen = -1;
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/**
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* @brief The first level to load
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*
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@@ -227,6 +227,6 @@ namespace alai
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*/
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void load_level();
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};
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}
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} // namespace alai
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#endif
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