used clang-format to format the code
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@@ -11,9 +11,9 @@ namespace alai
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*
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* @details The camera will be limited based on the used width and height of the Middleground tilemap.
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*/
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class CameraLimit: public godot::Node2D
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class CameraLimit : public godot::Node2D
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{
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GODOT_CLASS(CameraLimit, godot::Node2D)
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GODOT_CLASS(CameraLimit, godot::Node2D)
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public:
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/**
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@@ -49,5 +49,5 @@ namespace alai
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*/
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void _ready();
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};
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}
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} // namespace alai
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#endif
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