used clang-format to format the code

This commit is contained in:
2022-10-10 21:54:12 -03:00
parent 57cc75c249
commit 3b533fb03d
33 changed files with 145 additions and 154 deletions

View File

@@ -24,14 +24,14 @@ void alai::CameraLimit::_init()
void alai::CameraLimit::_ready()
{
auto node = find_node("Middleground");
auto node = find_node("Middleground");
auto middle_ground = cast_to<godot::TileMap>(node);
if (middle_ground != NULL)
{
auto used_rect = middle_ground->get_used_rect();
auto bounds = godot::Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
node = get_tree()->get_root()->find_node("Camera2D", true, false);
auto camera = cast_to<godot::Camera2D>(node);
auto bounds = godot::Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
node = get_tree()->get_root()->find_node("Camera2D", true, false);
auto camera = cast_to<godot::Camera2D>(node);
if (camera != NULL)
{
camera->set_limit(2, bounds.x * middle_ground->get_cell_size().x);