coin counter method created
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#include "coin/CoinCounter.h"
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#include <Control.hpp>
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using namespace godot;
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void CoinCounter::_register_methods()
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{
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register_method("_state_enter", &CoinCounter::_state_enter);
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register_method("_state_exit", &CoinCounter::_state_exit);
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register_method("_on_body_entered", &CoinCounter::_on_CoinHUD_ready);
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}
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CoinCounter::CoinCounter()
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{
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}
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CoinCounter::~CoinCounter()
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{
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}
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void CoinCounter::_init()
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{
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}
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void CoinCounter::_state_enter()
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{
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}
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void CoinCounter::_state_exit()
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{
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}
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void CoinCounter::_on_CoinHUD_ready()
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{
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}
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@@ -0,0 +1,77 @@
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#ifndef ALAI_COIN_COUNTER
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#define ALAI_COIN_COUNTER
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#include "state_machine/State.h"
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#include <Godot.hpp>
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#include <Node.hpp>
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#include <AnimatedSprite.hpp>
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namespace godot
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{
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/**
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* @brief This class controls what happens when the Coin is in the collected state.
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*
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*/
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class CoinCounter : public State
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{
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GODOT_CLASS(CoinCounter, State)
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private:
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/**
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* @brief The animated sprite of the Coin.
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*
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*/
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AnimatedSprite *animated_sprite;
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public:
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/**
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* @brief This method registers classes with Godot.
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*
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* @details This method registers methods, properties, and signals with the Godot engine.
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*/
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static void _register_methods();
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/**
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* @brief Construct a new CoinCounter object.
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*
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*/
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CoinCounter();
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/**
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* @brief Destroy the CoinCounter object.
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*
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*/
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~CoinCounter();
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/**
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* @brief Initialize the class from Godot.
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*
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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*/
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void _init();
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/**
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* @brief Called when the collected state of the coin is entered.
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*
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*/
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void _state_enter();
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/**
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* @brief Called when the collected state of the coin is exited.
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*
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*/
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void _state_exit();
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/**
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* @brief Called when the animation of the collected coin has finished.
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*
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*/
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void _on_CoinHUD_ready();
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};
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}
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#endif
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