Merge branch 'develop' into feature/enemies
This commit is contained in:
commit
332ac5b028
BIN
godot/assets/music/level2.ogg
(Stored with Git LFS)
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BIN
godot/assets/music/level2.ogg
(Stored with Git LFS)
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15
godot/assets/music/level2.ogg.import
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15
godot/assets/music/level2.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr"
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[deps]
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source_file="res://assets/music/level2.ogg"
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dest_files=[ "res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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@ -1,9 +1,11 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
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[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
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[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
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[ext_resource path="res://assets/music/level2.ogg" type="AudioStream" id=5]
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[ext_resource path="res://levels/MusicPlayer.gd" type="Script" id=6]
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[node name="Level2" type="Node2D"]
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[node name="Level2" type="Node2D"]
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@ -39,3 +41,8 @@ centered = false
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[node name="Level2" parent="Map" instance=ExtResource( 4 )]
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[node name="Level2" parent="Map" instance=ExtResource( 4 )]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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pause_mode = 2
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stream = ExtResource( 5 )
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script = ExtResource( 6 )
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16
godot/levels/MusicPlayer.gd
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16
godot/levels/MusicPlayer.gd
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extends AudioStreamPlayer
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# there is currently a bug with AudioStreamPlayer
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# it doesn't pause when the tree is paused
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# so let's manually check if paused and pause the audio
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# for this to work pause mode for the node is set to process instead of inherit
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func _physics_process(_delta: float) -> void:
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if get_tree().paused and playing:
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stop()
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playing = false
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elif not get_tree().paused and not playing:
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play()
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playing = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2]
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[ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2]
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@ -42,6 +42,13 @@ corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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corner_radius_bottom_left = 5
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[sub_resource type="InputEventAction" id=17]
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action = "ui_accept"
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pressed = true
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[sub_resource type="ShortCut" id=18]
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shortcut = SubResource( 17 )
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[sub_resource type="StyleBoxFlat" id=15]
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[sub_resource type="StyleBoxFlat" id=15]
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bg_color = Color( 0.239216, 0.239216, 0.239216, 1 )
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bg_color = Color( 0.239216, 0.239216, 0.239216, 1 )
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corner_radius_top_left = 5
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corner_radius_top_left = 5
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@ -160,7 +167,9 @@ margin_bottom = 61.0
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focus_mode = 0
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focus_mode = 0
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custom_fonts/font = SubResource( 11 )
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custom_fonts/font = SubResource( 11 )
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custom_styles/normal = SubResource( 12 )
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custom_styles/normal = SubResource( 12 )
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shortcut_in_tooltip = false
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enabled_focus_mode = 0
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enabled_focus_mode = 0
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shortcut = SubResource( 18 )
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text = "Ingresar"
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text = "Ingresar"
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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@ -99,6 +99,8 @@ func _ready() -> void:
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func _physics_process(_delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if monitor_enabled:
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if monitor_enabled:
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if not $MonitorGUI.visible:
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$MonitorGUI.visible = true
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if started and not get_tree().paused:
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if started and not get_tree().paused:
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var frame = empty_frame.duplicate(true)
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var frame = empty_frame.duplicate(true)
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frame["coins"] = coins
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frame["coins"] = coins
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@ -10,5 +10,6 @@ monitor_enabled = true
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use_development_url = true
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use_development_url = true
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[node name="MonitorGUI" parent="." instance=ExtResource( 3 )]
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[node name="MonitorGUI" parent="." instance=ExtResource( 3 )]
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visible = false
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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