dynamically load monitor and crt shader
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@@ -19,6 +19,7 @@ void Player::_register_methods()
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register_method("set_velocity", &Player::set_velocity);
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register_method("get_velocity", &Player::get_velocity);
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register_method("_on_player_touched", &Player::_on_player_touched);
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register_method("_on_monitor_loaded", &Player::_on_monitor_loaded);
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//register_property<Player, Ref<SpriteFrames>>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref<SpriteFrames>(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames"));
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register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, player::speed);
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register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force);
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@@ -77,7 +78,9 @@ void Player::_ready()
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{
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WARN_PRINT("Middleground not found!");
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}
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}
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void Player::_on_monitor_loaded() {
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auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor", true);
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if (object_node != nullptr)
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{
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