dynamically load monitor and crt shader

This commit is contained in:
2022-08-14 15:15:36 -04:00
parent e7fb9dff03
commit 2a7b20ed54
6 changed files with 76 additions and 9 deletions

View File

@@ -8,6 +8,8 @@
#include <Input.hpp>
#include <PackedScene.hpp>
#include <Ref.hpp>
#include <ProjectSettings.hpp>
#include <ResourceLoader.hpp>
/**
* @brief This is the godot namespace for all the code included in the library.
@@ -64,6 +66,16 @@ namespace godot
*
*/
Input *_input;
/**
* @brief ProjectSettings singleton.
*
*/
ProjectSettings *_project_settings;
/**
* @brief ResourceLoader singleton.
*
*/
ResourceLoader *_resource_loader;
/**
* @brief The first level to load
@@ -204,6 +216,8 @@ namespace godot
* @return int8_t The launch screen.
*/
int8_t get_launch_screen();
void _on_monitor_loaded();
};
}
}