dynamically load monitor and crt shader
This commit is contained in:
14
src/Main.h
14
src/Main.h
@@ -8,6 +8,8 @@
|
||||
#include <Input.hpp>
|
||||
#include <PackedScene.hpp>
|
||||
#include <Ref.hpp>
|
||||
#include <ProjectSettings.hpp>
|
||||
#include <ResourceLoader.hpp>
|
||||
|
||||
/**
|
||||
* @brief This is the godot namespace for all the code included in the library.
|
||||
@@ -64,6 +66,16 @@ namespace godot
|
||||
*
|
||||
*/
|
||||
Input *_input;
|
||||
/**
|
||||
* @brief ProjectSettings singleton.
|
||||
*
|
||||
*/
|
||||
ProjectSettings *_project_settings;
|
||||
/**
|
||||
* @brief ResourceLoader singleton.
|
||||
*
|
||||
*/
|
||||
ResourceLoader *_resource_loader;
|
||||
|
||||
/**
|
||||
* @brief The first level to load
|
||||
@@ -204,6 +216,8 @@ namespace godot
|
||||
* @return int8_t The launch screen.
|
||||
*/
|
||||
int8_t get_launch_screen();
|
||||
|
||||
void _on_monitor_loaded();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user