Get monitor working and communicating with backend

This commit is contained in:
2022-06-29 13:29:11 -04:00
parent 1d67722325
commit 2a4d9ae880
7 changed files with 337 additions and 4 deletions

View File

@@ -9,6 +9,7 @@ void Main::_register_methods()
{
register_method("_ready", &Main::_ready);
register_method("_physics_process", &Main::_physics_process);
register_property<Main, String>("game_version", &Main::set_game_version, &Main::get_game_version, String(main::game_version.c_str()));
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
@@ -28,6 +29,7 @@ void Main::_init()
_os = OS::get_singleton();
_input = Input::get_singleton();
game_version = String(main::game_version.c_str());
full_screen = main::full_screen;
window_size = main::window_size;
launch_screen = main::launch_screen;
@@ -71,6 +73,16 @@ Ref<PackedScene> Main::get_level()
return this->level;
}
void Main::set_game_version(String game_version)
{
this->game_version = game_version;
}
String Main::get_game_version()
{
return this->game_version;
}
void Main::set_full_screen(bool full_screen)
{
this->full_screen = full_screen;

View File

@@ -1,6 +1,7 @@
#ifndef ALAI_MAIN_H
#define ALAI_MAIN_H
#include <string>
#include <Godot.hpp>
#include <Node.hpp>
#include <OS.hpp>
@@ -21,6 +22,11 @@ namespace godot
*/
namespace main
{
/**
* @brief The default value for the game version.
*
*/
const std::string game_version = "0.1.0";
/**
* @brief The default value for if the game should start in full screen.
*
@@ -64,6 +70,11 @@ namespace godot
*
*/
Ref<PackedScene> level;
/**
* @brief The current version of the game.
*
*/
String game_version;
/**
* @brief If the window is full screen or not.
*
@@ -137,6 +148,20 @@ namespace godot
*/
Ref<PackedScene> get_level();
/**
* @brief Set the game version object.
*
* @param[in] game_version The new version fo the game.
*/
void set_game_version(String game_version);
/**
* @brief Get the game version object.
*
* @return String The current version of the game.
*/
String get_game_version();
/**
* @brief Set the full screen object.
*

View File

@@ -5,6 +5,7 @@
#include <VisibilityNotifier2D.hpp>
#include <SceneTree.hpp>
#include <Texture.hpp>
#include <Viewport.hpp>
using namespace godot;
using namespace player;
@@ -21,6 +22,9 @@ void Player::_register_methods()
register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
}
Player::Player()
@@ -58,7 +62,6 @@ void Player::_ready()
//animated_sprite->set_sprite_frames(sprite_frames);
auto node = get_parent()->find_node("Middleground");
if (node != nullptr)
{
auto tile_map = Object::cast_to<TileMap>(node);
@@ -69,6 +72,27 @@ void Player::_ready()
{
WARN_PRINT("Middleground not found!");
}
auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor");
if (object_node != nullptr)
{
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
connect("object_created", object_node, "_object_created");
connect("object_updated", object_node, "_object_updated");
connect("object_removed", object_node, "_object_removed");
emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{
WARN_PRINT("State not found!");
}
}
else
{
WARN_PRINT("Data not found!");
}
}
void Player::_physics_process(float delta)
@@ -110,6 +134,16 @@ void Player::_physics_process(float delta)
}
}
}
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{
WARN_PRINT("State not found!");
}
}
void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)