Merge pull request 'develop' (#55) from develop into master
Reviewed-on: #55
This commit is contained in:
commit
298a21d516
220
.clang-format
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220
.clang-format
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@ -0,0 +1,220 @@
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---
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AccessModifierOffset: 0
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AlignConsecutiveAssignments: AcrossComments
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AlignConsecutiveBitFields: AcrossComments
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AlignConsecutiveDeclarations: None
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AlignConsecutiveMacros: AcrossComments
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AlignEscapedNewlines: Left
|
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AlignOperands: AlignAfterOperator
|
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AlignTrailingComments: true
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AllowAllArgumentsOnNextLine: false
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AllowAllConstructorInitializersOnNextLine: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: None
|
||||
AllowShortLoopsOnASingleLine: false
|
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AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
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AlwaysBreakBeforeMultilineStrings: false
|
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AlwaysBreakTemplateDeclarations: No
|
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BinPackArguments: false
|
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BinPackParameters: false
|
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AttributeMacros:
|
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- __capability
|
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BitFieldColonSpacing: Both
|
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BraceWrapping:
|
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AfterCaseLabel: true
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AfterClass: true
|
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AfterControlStatement: Always
|
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AfterEnum: true
|
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AfterFunction: true
|
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AfterNamespace: true
|
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AfterObjCDeclaration: true
|
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AfterStruct: true
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|
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|
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|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBraces: Custom
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakBeforeBinaryOperators: All
|
||||
BreakBeforeConceptDeclarations: false
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializers: AfterColon
|
||||
BreakInheritanceList: AfterColon
|
||||
BreakStringLiterals: false
|
||||
ColumnLimit: 0
|
||||
CommentPragmas: "^ IWYU pragma:"
|
||||
CompactNamespaces: false
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DeriveLineEnding: true
|
||||
DerivePointerAlignment: true
|
||||
DisableFormat: false
|
||||
ExperimentalAutoDetectBinPacking: false
|
||||
FixNamespaceComments: true
|
||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
|
||||
- BOOST_FOREACH
|
||||
IfMacros:
|
||||
- KJ_IF_MAYBE
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: ^<ext/.*\.h>
|
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Priority: 2
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CaseSensitive: false
|
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SortPriority: 0
|
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- Regex: ^<.*\.h>
|
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Priority: 1
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CaseSensitive: false
|
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SortPriority: 0
|
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- Regex: ^<.*
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|
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CaseSensitive: false
|
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SortPriority: 0
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- Regex: .*
|
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|
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CaseSensitive: false
|
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SortPriority: 0
|
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IncludeIsMainRegex: ([-_](test|unittest))?$
|
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IncludeIsMainSourceRegex: ""
|
||||
IndentCaseBlocks: true
|
||||
IndentCaseLabels: true
|
||||
IndentExternBlock: Indent
|
||||
IndentGotoLabels: false
|
||||
IndentPPDirectives: BeforeHash
|
||||
IndentRequires: true
|
||||
IndentWrappedFunctionNames: true
|
||||
InsertTrailingCommas: None
|
||||
JavaScriptQuotes: Double
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
LambdaBodyIndentation: OuterScope
|
||||
MacroBlockBegin: ""
|
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MacroBlockEnd: ""
|
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MaxEmptyLinesToKeep: 1
|
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NamespaceIndentation: All
|
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ObjCBinPackProtocolList: Never
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ObjCBlockIndentWidth: 4
|
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ObjCBreakBeforeNestedBlockParam: false
|
||||
ObjCSpaceAfterProperty: true
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PPIndentWidth: 4
|
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PackConstructorInitializers: Never
|
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PenaltyBreakAssignment: 2
|
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PenaltyBreakBeforeFirstCallParameter: 1
|
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PenaltyBreakComment: 300
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PenaltyBreakOpenParenthesis: 0
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PenaltyReturnTypeOnItsOwnLine: 200
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PointerAlignment: Left
|
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QualifierAlignment: Left
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RawStringFormats:
|
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- Language: Cpp
|
||||
BasedOnStyle: google
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||||
Delimiters:
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||||
- cc
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||||
- CC
|
||||
- cpp
|
||||
- Cpp
|
||||
- CPP
|
||||
- c++
|
||||
- C++
|
||||
CanonicalDelimiter: ""
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||||
- Language: TextProto
|
||||
EnclosingFunctions:
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||||
- EqualsProto
|
||||
- EquivToProto
|
||||
- PARSE_PARTIAL_TEXT_PROTO
|
||||
- PARSE_TEST_PROTO
|
||||
- PARSE_TEXT_PROTO
|
||||
- ParseTextOrDie
|
||||
- ParseTextProtoOrDie
|
||||
- ParseTestProto
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||||
- ParsePartialTestProto
|
||||
BasedOnStyle: google
|
||||
Delimiters:
|
||||
- pb
|
||||
- PB
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||||
- proto
|
||||
- PROTO
|
||||
CanonicalDelimiter: pb
|
||||
ReferenceAlignment: Left
|
||||
ReflowComments: false
|
||||
RemoveBracesLLVM: false
|
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SeparateDefinitionBlocks: Always
|
||||
ShortNamespaceLines: 0
|
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SortIncludes: CaseSensitive
|
||||
SortJavaStaticImport: Before
|
||||
SortUsingDeclarations: true
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||||
SpaceAfterCStyleCast: true
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SpaceAfterLogicalNot: false
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||||
SpaceAfterTemplateKeyword: false
|
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SpaceAroundPointerQualifiers: Default
|
||||
SpaceBeforeAssignmentOperators: true
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||||
SpaceBeforeCaseColon: true
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||||
SpaceBeforeCpp11BracedList: true
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SpaceBeforeCtorInitializerColon: true
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||||
SpaceBeforeInheritanceColon: true
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||||
SpaceBeforeParens: Custom
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SpaceBeforeParensOptions:
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||||
AfterControlStatements: true
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AfterForeachMacros: false
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AfterFunctionDeclarationName: false
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AfterFunctionDefinitionName: false
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AfterIfMacros: false
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AfterOverloadedOperator: true
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BeforeNonEmptyParentheses: false
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceBeforeSquareBrackets: false
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SpaceInEmptyBlock: false
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SpaceInEmptyParentheses: false
|
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: Never
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SpacesInCStyleCastParentheses: false
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SpacesInConditionalStatement: false
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SpacesInContainerLiterals: false
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||||
SpacesInLineCommentPrefix:
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||||
Minimum: 1
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Maximum: 1
|
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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Standard: Auto
|
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StatementAttributeLikeMacros:
|
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- Q_EMIT
|
||||
StatementMacros:
|
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- Q_UNUSED
|
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- QT_REQUIRE_VERSION
|
||||
WhitespaceSensitiveMacros:
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- STRINGIZE
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- PP_STRINGIZE
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- BOOST_PP_STRINGIZE
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- NS_SWIFT_NAME
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- CF_SWIFT_NAME
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@ -8,7 +8,7 @@
|
||||
[node name="Main" type="Node"]
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
game_version = "1.0.0"
|
||||
game_version = "1.1.0"
|
||||
level = ExtResource( 2 )
|
||||
|
||||
[node name="Level" type="Node" parent="."]
|
||||
|
@ -2,6 +2,7 @@ extends Node
|
||||
|
||||
|
||||
export var monitor_enabled: bool = false
|
||||
export var anonymous: bool = true
|
||||
export var debug: bool = false
|
||||
export var development_url: String = "http://localhost:4050/api/v1"
|
||||
var url_real: String = "https://alai.cromer.cl/api/v1"
|
||||
@ -58,6 +59,7 @@ func _ready() -> void:
|
||||
|
||||
game_version = get_parent().game_version
|
||||
|
||||
if not anonymous:
|
||||
player["rut"] = ""
|
||||
player["name"] = ""
|
||||
player["email"] = ""
|
||||
@ -82,6 +84,7 @@ func _ready() -> void:
|
||||
else:
|
||||
os_id = 0
|
||||
|
||||
if not anonymous:
|
||||
game["player"] = player
|
||||
game["level_id"] = 0
|
||||
game["os_id"] = os_id
|
||||
@ -108,6 +111,12 @@ func _ready() -> void:
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if monitor_enabled:
|
||||
if anonymous and has_node("MonitorGUI"):
|
||||
$MonitorGUI.queue_free()
|
||||
Event.emit_signal("monitor_loaded")
|
||||
get_tree().paused = false
|
||||
start_monitor()
|
||||
else:
|
||||
if has_node("MonitorGUI") and not $MonitorGUI.visible:
|
||||
$MonitorGUI.visible = true
|
||||
Event.emit_signal("monitor_loaded")
|
||||
@ -124,11 +133,11 @@ func _physics_process(_delta: float) -> void:
|
||||
|
||||
frames.append(frame)
|
||||
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
if debug and Input.is_action_just_pressed("Send"):
|
||||
stop_monitor()
|
||||
send_data()
|
||||
else:
|
||||
if Input.is_action_just_pressed("Send"):
|
||||
if debug and Input.is_action_just_pressed("Send"):
|
||||
start_monitor()
|
||||
else:
|
||||
get_tree().paused = false
|
||||
@ -137,11 +146,13 @@ func _physics_process(_delta: float) -> void:
|
||||
|
||||
|
||||
func _on_input_validated(validated_player: Dictionary) -> void:
|
||||
if not anonymous:
|
||||
$MonitorGUI.queue_free()
|
||||
get_tree().paused = false
|
||||
Event.emit_signal("game_started")
|
||||
player = validated_player.duplicate(true)
|
||||
game["player"] = player
|
||||
start_monitor()
|
||||
|
||||
|
||||
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
|
||||
|
@ -11,7 +11,7 @@ namespace alai
|
||||
*
|
||||
* @details The camera will be limited based on the used width and height of the Middleground tilemap.
|
||||
*/
|
||||
class CameraLimit: public godot::Node2D
|
||||
class CameraLimit : public godot::Node2D
|
||||
{
|
||||
GODOT_CLASS(CameraLimit, godot::Node2D)
|
||||
|
||||
@ -49,5 +49,5 @@ namespace alai
|
||||
*/
|
||||
void _ready();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
#endif
|
||||
|
@ -12,7 +12,6 @@ void alai::Event::_register_methods()
|
||||
godot::register_signal<Event>("player_died");
|
||||
godot::register_signal<Event>("player_won");
|
||||
godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
|
||||
|
||||
}
|
||||
|
||||
alai::Event::Event()
|
||||
|
@ -15,6 +15,7 @@ namespace alai
|
||||
class Event : public godot::Node
|
||||
{
|
||||
GODOT_CLASS(Event, godot::Node)
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
@ -42,6 +43,6 @@ namespace alai
|
||||
*/
|
||||
void _init();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "Main.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "Main.h"
|
||||
|
||||
#include <SceneTree.hpp>
|
||||
|
||||
@ -66,8 +65,7 @@ void alai::Main::_ready()
|
||||
{
|
||||
_os->set_window_size(window_size);
|
||||
_os->set_window_position(
|
||||
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5
|
||||
);
|
||||
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5);
|
||||
}
|
||||
|
||||
success = _project_settings->load_resource_pack("crt.pck");
|
||||
@ -153,7 +151,7 @@ bool alai::Main::get_full_screen()
|
||||
|
||||
void alai::Main::set_window_size(godot::Vector2 window_size)
|
||||
{
|
||||
this-> window_size = window_size;
|
||||
this->window_size = window_size;
|
||||
}
|
||||
|
||||
godot::Vector2 alai::Main::get_window_size()
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ifndef ALAI_MAIN_H
|
||||
#define ALAI_MAIN_H
|
||||
|
||||
#include <string>
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <Node.hpp>
|
||||
@ -10,6 +9,7 @@
|
||||
#include <ProjectSettings.hpp>
|
||||
#include <Ref.hpp>
|
||||
#include <ResourceLoader.hpp>
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* @brief This is the alai namespace for all the code included in the game.
|
||||
@ -227,6 +227,6 @@ namespace alai
|
||||
*/
|
||||
void load_level();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,9 +1,8 @@
|
||||
#include "Event.h"
|
||||
#include "coin/CoinCollected.h"
|
||||
|
||||
#include "Event.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <AnimationPlayer.hpp>
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
|
||||
void alai::CoinCollected::_register_methods()
|
||||
{
|
||||
|
@ -68,6 +68,6 @@ namespace alai
|
||||
*/
|
||||
void _on_animation_finished(godot::String anim_name);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "coin/CoinCounter.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "coin/CoinCounter.h"
|
||||
|
||||
#include <String.hpp>
|
||||
|
||||
@ -43,7 +42,8 @@ void alai::CoinCounter::_on_coin_collected(int amount)
|
||||
{
|
||||
coin_string = "0" + godot::String::num(coins);
|
||||
}
|
||||
else{
|
||||
else
|
||||
{
|
||||
coin_string = godot::String::num(coins);
|
||||
}
|
||||
set_text(coin_string);
|
||||
|
@ -52,9 +52,8 @@ namespace alai
|
||||
void _on_CoinHUD_ready();
|
||||
void _on_coin_collected(int amount);
|
||||
void _ready();
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -69,6 +69,6 @@ namespace alai
|
||||
*/
|
||||
void _on_body_entered(Node *node);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -69,6 +69,6 @@ namespace alai
|
||||
*/
|
||||
void _on_Goal_body_entered(Node *node);
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "goal/GoalReached.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "goal/GoalReached.h"
|
||||
|
||||
#include <Area2D.hpp>
|
||||
|
||||
|
@ -67,6 +67,6 @@ namespace alai
|
||||
*
|
||||
*/
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,22 +1,22 @@
|
||||
#include <Godot.hpp>
|
||||
|
||||
#include "Event.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
#include "state_machine/State.h"
|
||||
#include "Main.h"
|
||||
#include "CameraLimit.h"
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
#include "coin/CoinNotCollected.h"
|
||||
#include "Event.h"
|
||||
#include "Main.h"
|
||||
#include "coin/CoinCollected.h"
|
||||
#include "coin/CoinCounter.h"
|
||||
#include "goal/GoalReached.h"
|
||||
#include "coin/CoinNotCollected.h"
|
||||
#include "goal/GoalNotReached.h"
|
||||
#include "goal/GoalReached.h"
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
#include "state_machine/State.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
#include <Godot.hpp>
|
||||
|
||||
/**
|
||||
* @brief This function connects the gdnative init function.
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "gui/game_over/GameOverScreen.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <PackedScene.hpp>
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include <Godot.hpp>
|
||||
#include <ResourceLoader.hpp>
|
||||
|
||||
|
||||
namespace alai
|
||||
{
|
||||
/**
|
||||
@ -57,6 +56,6 @@ namespace alai
|
||||
void connect_signal();
|
||||
void _on_visibility_changed();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "gui/game_won/GameWonScreen.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <SceneTree.hpp>
|
||||
|
@ -47,6 +47,6 @@ namespace alai
|
||||
void connect_signal();
|
||||
void _on_visibility_changed();
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/Player.h"
|
||||
|
||||
#include "Event.h"
|
||||
#include "player/Player.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
#include <Camera2D.hpp>
|
||||
@ -83,7 +82,8 @@ void alai::player::Player::_ready()
|
||||
}
|
||||
}
|
||||
|
||||
void alai::player::Player::_on_level_loaded() {
|
||||
void alai::player::Player::_on_level_loaded()
|
||||
{
|
||||
auto state = get_node("StateMachine")->get_child(0);
|
||||
if (state != nullptr)
|
||||
{
|
||||
@ -176,7 +176,8 @@ void alai::player::Player::_physics_process(float delta)
|
||||
position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2) - sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().x);
|
||||
position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3) + sprite_node->get_sprite_frames()->get_frame("idle", 0)->get_size().y);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("Could not clamp player based on sprite frame size!");
|
||||
position.x = godot::Math::clamp((float) position.x, (float) camera->get_limit(0), (float) camera->get_limit(2));
|
||||
position.y = godot::Math::clamp((float) position.y, (float) camera->get_limit(1), (float) camera->get_limit(3));
|
||||
@ -196,11 +197,13 @@ void alai::player::Player::_physics_process(float delta)
|
||||
{
|
||||
// The first time the notifier is checked always returns false in the first frame
|
||||
// So skip the check from the first frame
|
||||
if (notifier_initialized) {
|
||||
if (notifier_initialized)
|
||||
{
|
||||
auto event = get_node<alai::Event>("/root/Event");
|
||||
event->emit_signal("player_died");
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
notifier_initialized = true;
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ namespace alai
|
||||
*/
|
||||
void _on_level_loaded();
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerFall.h"
|
||||
|
||||
void alai::player::PlayerFall::_register_methods()
|
||||
{
|
||||
|
@ -78,7 +78,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerIdle.h"
|
||||
|
||||
void alai::player::PlayerIdle::_register_methods()
|
||||
{
|
||||
|
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerJump.h"
|
||||
|
||||
#include <AudioStreamPlayer.hpp>
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
#include "player/Player.h"
|
||||
#include "player/states/PlayerMove.h"
|
||||
|
||||
void alai::player::PlayerMove::_register_methods()
|
||||
{
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#include "state_machine/State.h"
|
||||
|
||||
#include <AnimatedSprite.hpp>
|
||||
#include <Godot.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <AnimatedSprite.hpp>
|
||||
|
||||
namespace alai
|
||||
{
|
||||
@ -77,7 +77,7 @@ namespace alai
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
};
|
||||
}
|
||||
}
|
||||
} // namespace player
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -98,6 +98,6 @@ namespace alai
|
||||
*/
|
||||
virtual StateMachine *get_state_machine() final;
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
#include "state_machine/State.h"
|
||||
#include "state_machine/StateMachine.h"
|
||||
|
||||
void alai::StateMachine::_register_methods()
|
||||
{
|
||||
@ -54,7 +53,7 @@ void alai::StateMachine::setup()
|
||||
if (children.size() > 0)
|
||||
{
|
||||
WARN_PRINT("The state machine doesn't have a default state set, using first child!");
|
||||
auto child = Object::cast_to<Node>(children[0].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[0].operator Object * ());
|
||||
set_current_state(child->get_name());
|
||||
}
|
||||
else
|
||||
@ -66,7 +65,7 @@ void alai::StateMachine::setup()
|
||||
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object * ());
|
||||
|
||||
child->call("set_state_machine", this);
|
||||
|
||||
@ -83,7 +82,8 @@ void alai::StateMachine::setup()
|
||||
{
|
||||
this->call("_state_enter", get_current_state());
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
|
||||
}
|
||||
}
|
||||
@ -93,7 +93,7 @@ void alai::StateMachine::add_states()
|
||||
auto children = get_children();
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object * ());
|
||||
add_state(child->get_name(), child);
|
||||
}
|
||||
}
|
||||
@ -120,7 +120,7 @@ bool alai::StateMachine::has(const godot::String state)
|
||||
return states.has(state);
|
||||
}
|
||||
|
||||
void alai::StateMachine::restart(const godot::String state, const godot::Array& args)
|
||||
void alai::StateMachine::restart(const godot::String state, const godot::Array &args)
|
||||
{
|
||||
this->call("_state_exit", state, args);
|
||||
this->call("_state_enter", state, args);
|
||||
@ -162,7 +162,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
|
||||
if (get_current_state() != "")
|
||||
{
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
if (child != nullptr)
|
||||
{
|
||||
this->remove_child(child);
|
||||
@ -175,7 +175,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
}
|
||||
|
||||
set_current_state(state);
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
this->add_child(child);
|
||||
|
||||
state_node = Object::cast_to<Node>(this->states[get_current_state()]);
|
||||
@ -204,7 +204,7 @@ void alai::StateMachine::change(const godot::String state, const godot::Array &a
|
||||
|
||||
godot::Variant alai::StateMachine::call(const godot::String method, const godot::Array &args)
|
||||
{
|
||||
auto node = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
auto node = Object::cast_to<Node>(states[get_current_state()].operator Object * ());
|
||||
if (node)
|
||||
{
|
||||
if (node->has_method(method))
|
||||
@ -269,7 +269,7 @@ void alai::StateMachine::_on_StateMachine_tree_exiting()
|
||||
auto keys = states.keys();
|
||||
for (uint8_t i = 0; i < keys.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(states[keys[i]].operator Object*());
|
||||
auto child = Object::cast_to<Node>(states[keys[i]].operator Object * ());
|
||||
if (child)
|
||||
{
|
||||
auto children = get_children();
|
||||
|
@ -126,7 +126,7 @@ namespace alai
|
||||
* @param[in] state The state that is being restarted.
|
||||
* @param[in] args The arguments to pass to the state on exit and enter.
|
||||
*/
|
||||
void restart(const godot::String state, const godot::Array& args = godot::Array());
|
||||
void restart(const godot::String state, const godot::Array &args = godot::Array());
|
||||
|
||||
/**
|
||||
* @brief Change to a different state.
|
||||
@ -214,7 +214,7 @@ namespace alai
|
||||
* @param[in] state The state being restarted.
|
||||
* @param[in] args The arguments to pass when restarting.
|
||||
*/
|
||||
template <class ...Args> void restart(const godot::String state, Args ...args)
|
||||
template<class... Args> void restart(const godot::String state, Args... args)
|
||||
{
|
||||
return restart(state, godot::Array::make(args...));
|
||||
}
|
||||
@ -226,7 +226,7 @@ namespace alai
|
||||
* @param[in] state The state to change to.
|
||||
* @param[in] args The arguments to pass to the new state.
|
||||
*/
|
||||
template <class ...Args> void change(const godot::String state, Args ...args)
|
||||
template<class... Args> void change(const godot::String state, Args... args)
|
||||
{
|
||||
return change(state, godot::Array::make(args...));
|
||||
}
|
||||
@ -239,7 +239,7 @@ namespace alai
|
||||
* @param[in] args The arguments to pass to it.
|
||||
* @return Variant The Variant object returned by the method called.
|
||||
*/
|
||||
template <class ...Args> godot::Variant call(const godot::String method, Args ...args)
|
||||
template<class... Args> godot::Variant call(const godot::String method, Args... args)
|
||||
{
|
||||
return call(method, godot::Array::make(args...));
|
||||
}
|
||||
@ -252,11 +252,11 @@ namespace alai
|
||||
* @param[in] args The arguments to pass.
|
||||
* @return Variant The Variant object returned by the method called.
|
||||
*/
|
||||
template <class ...Args> godot::Variant _call(const godot::String method, Args ...args)
|
||||
template<class... Args> godot::Variant _call(const godot::String method, Args... args)
|
||||
{
|
||||
return _call(method, godot::Array::make(args...));
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace alai
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user