some cleanup of the code
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@@ -1,4 +1,4 @@
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#include "Player.h"
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#include "player/Player.h"
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#include <Camera2D.hpp>
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#include <TileMap.hpp>
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@@ -112,54 +112,54 @@ void Player::_physics_process(float delta)
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}
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}
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void Player::set_sprite_frames(Ref<SpriteFrames> new_sprite_frames)
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void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)
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{
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sprite_frames = new_sprite_frames;
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this->sprite_frames = sprite_frames;
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}
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Ref<SpriteFrames> Player::get_sprite_frames()
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{
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return sprite_frames;
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return this->sprite_frames;
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}
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void Player::set_speed(float new_speed)
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void Player::set_speed(float speed)
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{
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speed = new_speed;
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this->speed = speed;
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}
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float Player::get_speed()
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{
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return speed;
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return this->speed;
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}
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void Player::set_jump_force(float new_jump_force)
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void Player::set_jump_force(float jump_force)
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{
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jump_force = new_jump_force;
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this->jump_force = jump_force;
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}
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float Player::get_jump_force()
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{
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return jump_force;
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return this->jump_force;
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}
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void Player::set_gravity(float new_gravity)
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void Player::set_gravity(float gravity)
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{
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gravity = new_gravity;
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this->gravity = gravity;
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}
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float Player::get_gravity()
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{
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return gravity;
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return this->gravity;
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}
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void Player::set_run_speed(float new_run_speed)
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void Player::set_run_speed(float run_speed)
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{
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run_speed = new_run_speed;
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this->run_speed = run_speed;
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}
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float Player::get_run_speed()
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{
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return run_speed;
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return this->run_speed;
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}
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void Player::set_double_jump(bool double_jump)
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