some cleanup of the code

This commit is contained in:
2022-04-12 11:33:22 -04:00
parent ecd6fe45b2
commit 219b277e5c
8 changed files with 57 additions and 57 deletions

View File

@@ -1,4 +1,4 @@
#include "Player.h"
#include "player/Player.h"
#include <Camera2D.hpp>
#include <TileMap.hpp>
@@ -112,54 +112,54 @@ void Player::_physics_process(float delta)
}
}
void Player::set_sprite_frames(Ref<SpriteFrames> new_sprite_frames)
void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)
{
sprite_frames = new_sprite_frames;
this->sprite_frames = sprite_frames;
}
Ref<SpriteFrames> Player::get_sprite_frames()
{
return sprite_frames;
return this->sprite_frames;
}
void Player::set_speed(float new_speed)
void Player::set_speed(float speed)
{
speed = new_speed;
this->speed = speed;
}
float Player::get_speed()
{
return speed;
return this->speed;
}
void Player::set_jump_force(float new_jump_force)
void Player::set_jump_force(float jump_force)
{
jump_force = new_jump_force;
this->jump_force = jump_force;
}
float Player::get_jump_force()
{
return jump_force;
return this->jump_force;
}
void Player::set_gravity(float new_gravity)
void Player::set_gravity(float gravity)
{
gravity = new_gravity;
this->gravity = gravity;
}
float Player::get_gravity()
{
return gravity;
return this->gravity;
}
void Player::set_run_speed(float new_run_speed)
void Player::set_run_speed(float run_speed)
{
run_speed = new_run_speed;
this->run_speed = run_speed;
}
float Player::get_run_speed()
{
return run_speed;
return this->run_speed;
}
void Player::set_double_jump(bool double_jump)

View File

@@ -112,9 +112,9 @@ namespace godot
/**
* @brief Set the sprite frames object.
*
* @param[in] new_sprite_frames The new sprite frame.
* @param[in] sprite_frames The new sprite frame.
*/
void set_sprite_frames(Ref<SpriteFrames> new_sprite_frames);
void set_sprite_frames(Ref<SpriteFrames> sprite_frames);
/**
* @brief Get the sprite frames object.
@@ -126,9 +126,9 @@ namespace godot
/**
* @brief Set the speed object.
*
* @param[in] new_speed The new speed.
* @param[in] speed The new speed.
*/
void set_speed(float new_speed);
void set_speed(float speed);
/**
* @brief Get the speed object.
@@ -140,9 +140,9 @@ namespace godot
/**
* @brief Set the jump force object.
*
* @param[in] new_jump_force The new force applied to the player to make him jump.
* @param[in] jump_force The new force applied to the player to make him jump.
*/
void set_jump_force(float new_jump_force);
void set_jump_force(float jump_force);
/**
* @brief Get the jump force object.
@@ -154,9 +154,9 @@ namespace godot
/**
* @brief Set the gravity object.
*
* @param[in] new_gravity The new gravity to apply to the player.
* @param[in] gravity The new gravity to apply to the player.
*/
void set_gravity(float new_gravity);
void set_gravity(float gravity);
/**
* @brief Get the gravity object.
@@ -168,9 +168,9 @@ namespace godot
/**
* @brief Set the run speed object.
*
* @param[in] new_run_speed The new speed for running.
* @param[in] run_speed The new speed for running.
*/
void set_run_speed(float new_run_speed);
void set_run_speed(float run_speed);
/**
* @brief Get the run speed object.