some cleanup of the code
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@@ -1,4 +1,4 @@
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#include "Player.h"
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#include "player/Player.h"
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#include <Camera2D.hpp>
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#include <TileMap.hpp>
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@@ -112,54 +112,54 @@ void Player::_physics_process(float delta)
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}
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}
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void Player::set_sprite_frames(Ref<SpriteFrames> new_sprite_frames)
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void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)
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{
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sprite_frames = new_sprite_frames;
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this->sprite_frames = sprite_frames;
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}
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Ref<SpriteFrames> Player::get_sprite_frames()
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{
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return sprite_frames;
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return this->sprite_frames;
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}
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void Player::set_speed(float new_speed)
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void Player::set_speed(float speed)
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{
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speed = new_speed;
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this->speed = speed;
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}
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float Player::get_speed()
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{
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return speed;
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return this->speed;
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}
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void Player::set_jump_force(float new_jump_force)
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void Player::set_jump_force(float jump_force)
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{
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jump_force = new_jump_force;
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this->jump_force = jump_force;
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}
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float Player::get_jump_force()
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{
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return jump_force;
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return this->jump_force;
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}
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void Player::set_gravity(float new_gravity)
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void Player::set_gravity(float gravity)
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{
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gravity = new_gravity;
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this->gravity = gravity;
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}
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float Player::get_gravity()
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{
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return gravity;
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return this->gravity;
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}
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void Player::set_run_speed(float new_run_speed)
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void Player::set_run_speed(float run_speed)
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{
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run_speed = new_run_speed;
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this->run_speed = run_speed;
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}
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float Player::get_run_speed()
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{
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return run_speed;
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return this->run_speed;
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}
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void Player::set_double_jump(bool double_jump)
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@@ -112,9 +112,9 @@ namespace godot
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/**
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* @brief Set the sprite frames object.
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*
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* @param[in] new_sprite_frames The new sprite frame.
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* @param[in] sprite_frames The new sprite frame.
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*/
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void set_sprite_frames(Ref<SpriteFrames> new_sprite_frames);
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void set_sprite_frames(Ref<SpriteFrames> sprite_frames);
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/**
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* @brief Get the sprite frames object.
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@@ -126,9 +126,9 @@ namespace godot
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/**
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* @brief Set the speed object.
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*
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* @param[in] new_speed The new speed.
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* @param[in] speed The new speed.
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*/
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void set_speed(float new_speed);
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void set_speed(float speed);
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/**
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* @brief Get the speed object.
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@@ -140,9 +140,9 @@ namespace godot
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/**
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* @brief Set the jump force object.
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*
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* @param[in] new_jump_force The new force applied to the player to make him jump.
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* @param[in] jump_force The new force applied to the player to make him jump.
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*/
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void set_jump_force(float new_jump_force);
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void set_jump_force(float jump_force);
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/**
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* @brief Get the jump force object.
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@@ -154,9 +154,9 @@ namespace godot
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/**
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* @brief Set the gravity object.
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*
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* @param[in] new_gravity The new gravity to apply to the player.
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* @param[in] gravity The new gravity to apply to the player.
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*/
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void set_gravity(float new_gravity);
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void set_gravity(float gravity);
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/**
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* @brief Get the gravity object.
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@@ -168,9 +168,9 @@ namespace godot
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/**
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* @brief Set the run speed object.
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*
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* @param[in] new_run_speed The new speed for running.
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* @param[in] run_speed The new speed for running.
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*/
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void set_run_speed(float new_run_speed);
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void set_run_speed(float run_speed);
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/**
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* @brief Get the run speed object.
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