Merge branch 'develop' into feature/cleanup
# Conflicts: # src/godot.cpp # src/player/Player.cpp
This commit is contained in:
@@ -1,5 +1,7 @@
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#include "player/Player.h"
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#include "Event.h"
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#include <Camera2D.hpp>
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#include <KinematicCollision2D.hpp>
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#include <RayCast2D.hpp>
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@@ -24,9 +26,6 @@ void alai::player::Player::_register_methods()
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godot::register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
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godot::register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
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godot::register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
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godot::register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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godot::register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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godot::register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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}
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alai::player::Player::Player()
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@@ -78,28 +77,16 @@ void alai::player::Player::_ready()
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}
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void alai::player::Player::_on_monitor_loaded() {
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auto object_node = get_tree()->get_root()->find_node("Monitor", true, false);
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if (object_node != nullptr)
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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connect("object_created", object_node, "_object_created");
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connect("object_updated", object_node, "_object_updated");
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connect("object_removed", object_node, "_object_removed");
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emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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else
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{
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WARN_PRINT("State not found!");
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}
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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#ifndef NDEBUG
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else
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{
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WARN_PRINT("Monitor not found!");
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WARN_PRINT("State not found!");
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}
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#endif
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}
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void alai::player::Player::_physics_process(float delta)
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@@ -176,21 +163,24 @@ void alai::player::Player::_physics_process(float delta)
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{
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if (!notifier->is_on_screen())
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{
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if (get_parent()->get_class() == "TileMap")
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_died");
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/*if (get_parent()->get_class() == "TileMap")
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{
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auto error = get_tree()->change_scene("res://Main.tscn");
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if (error != godot::Error::OK)
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{
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ERR_PRINT(godot::String().num((int) error) + " Could not load scene!");
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}
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}
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}*/
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}
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}
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auto state = get_node("StateMachine")->get_child(0);
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if (state != nullptr)
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{
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emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
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}
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else
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{
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