Merge branch 'develop' into feature/cleanup

# Conflicts:
#	src/godot.cpp
#	src/player/Player.cpp
This commit is contained in:
2022-08-28 00:38:08 -04:00
33 changed files with 1197 additions and 29 deletions

View File

@@ -1,5 +1,7 @@
#include "player/Player.h"
#include "Event.h"
#include <Camera2D.hpp>
#include <KinematicCollision2D.hpp>
#include <RayCast2D.hpp>
@@ -24,9 +26,6 @@ void alai::player::Player::_register_methods()
godot::register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
godot::register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
godot::register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
godot::register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
}
alai::player::Player::Player()
@@ -78,28 +77,16 @@ void alai::player::Player::_ready()
}
void alai::player::Player::_on_monitor_loaded() {
auto object_node = get_tree()->get_root()->find_node("Monitor", true, false);
if (object_node != nullptr)
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
connect("object_created", object_node, "_object_created");
connect("object_updated", object_node, "_object_updated");
connect("object_removed", object_node, "_object_removed");
emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{
WARN_PRINT("State not found!");
}
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
}
#ifndef NDEBUG
else
{
WARN_PRINT("Monitor not found!");
WARN_PRINT("State not found!");
}
#endif
}
void alai::player::Player::_physics_process(float delta)
@@ -176,21 +163,24 @@ void alai::player::Player::_physics_process(float delta)
{
if (!notifier->is_on_screen())
{
if (get_parent()->get_class() == "TileMap")
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_died");
/*if (get_parent()->get_class() == "TileMap")
{
auto error = get_tree()->change_scene("res://Main.tscn");
if (error != godot::Error::OK)
{
ERR_PRINT(godot::String().num((int) error) + " Could not load scene!");
}
}
}*/
}
}
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{