cleanup c++ code
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@@ -1,40 +1,37 @@
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#include "CameraLimit.h"
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#include <Camera2D.hpp>
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#include <SceneTree.hpp>
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#include <TileMap.hpp>
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#include <Camera2D.hpp>
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#include <Viewport.hpp>
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#include <Node.hpp>
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using namespace godot;
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void CameraLimit::_register_methods()
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void alai::CameraLimit::_register_methods()
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{
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register_method("_ready", &CameraLimit::_ready);
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}
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CameraLimit::CameraLimit()
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alai::CameraLimit::CameraLimit()
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{
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}
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CameraLimit::~CameraLimit()
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alai::CameraLimit::~CameraLimit()
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{
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}
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void CameraLimit::_init()
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void alai::CameraLimit::_init()
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{
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}
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void CameraLimit::_ready()
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void alai::CameraLimit::_ready()
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{
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auto node = find_node("Middleground");
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auto middle_ground = cast_to<TileMap>(node);
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auto middle_ground = cast_to<godot::TileMap>(node);
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if (middle_ground != NULL)
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{
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auto used_rect = middle_ground->get_used_rect();
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auto bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
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auto bounds = godot::Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y);
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node = get_tree()->get_root()->find_node("Camera2D", true, false);
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auto camera = cast_to<Camera2D>(node);
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auto camera = cast_to<godot::Camera2D>(node);
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if (camera != NULL)
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{
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camera->set_limit(2, bounds.x * middle_ground->get_cell_size().x);
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