R prototype lvl made. Coins and coinHUD added
This commit is contained in:
parent
7e57e78205
commit
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/PrototypeR.tscn" type="PackedScene" id=2]
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[ext_resource path="res://GUI/GameOver.tscn" type="PackedScene" id=3]
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[node name="Main" type="Node"]
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@ -14,7 +14,6 @@
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collision_layer = 5
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 512
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19
godot/levels/PrototypeR.tmx
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19
godot/levels/PrototypeR.tmx
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="120" height="32" tilewidth="18" tileheight="18" infinite="0" nextlayerid="4" nextobjectid="1">
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<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
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<layer id="3" name="Background" width="120" height="32">
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<data encoding="base64" compression="zstd">
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KLUv/WAAO9UGAOQDABIAAAATFAAnEiYoEjo8YgAAADs6dQA6iwAAAIwAOnUAihIoADd/YwAAAGQAAAB4AAAAdiY3ADqLYwAAgAA8oBCVNdsBwAKTQCJcY8XxUYoarT8gQjyeu5O6nkqpOlT1gMJhyWO43xyk5jp+D3SGOxcoT52U4vScQx63fcb98i+k3jK5QUu8pNUR8O+i4l7VPW51R5d4k1T3FuabG4vErcrOI+U6fRflI6vfRsa41pUIv1HPe0OudqI1qDNHH2bcTSH3r27pd6Tac6lM+3bwXaj+q2cxvogB
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</data>
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</layer>
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<layer id="1" name="Middleground" width="120" height="32">
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<data encoding="base64" compression="zstd">
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KLUv/WAAOz0FAIQCADEAAAAyMwACAAAAAwQAAhYAAAAXGAB6AAAAe3wAF4ZfAHuIAIZeiCygMLF1UIIUiARiZAelj/9XjXZV/ipp0q1TfoI4FDJcav6xkgcm3cqld/XLYVzNgPGrRkX6pwiG831dQsKVhvGrM0E5nOTUdZpyl96SqGcYDzh1mVBuKT0+fmorpXmjgBlElduJp59uitTebrC/onYW//xER7myT2JL+hkD
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</data>
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</layer>
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<layer id="2" name="Foreground" width="120" height="32">
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<data encoding="base64" compression="zstd">
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KLUv/WAAO70CAKgAdAB0AIiINzeIN0YjWjcjNyNuNwAaoJD2AWBDhVoO4YKf+iiKEtrHJVQSqc4GzhDlVlFe0Tb1bDJ629TRhBsftwpQtCpKtEu19HH9uSSqrEzywUAhHQ==
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</data>
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</layer>
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</map>
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24
godot/levels/PrototypeR.tmx.import
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24
godot/levels/PrototypeR.tmx.import
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@ -0,0 +1,24 @@
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[remap]
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importer="vnen.tiled_importer"
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type="PackedScene"
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path="res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn"
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[deps]
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source_file="res://levels/PrototypeR.tmx"
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dest_files=[ "res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn" ]
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[params]
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custom_properties=true
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tile_metadata=false
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uv_clip=true
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y_sort=false
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image_flags=0
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collision_layer=2
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collision_mask=0
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embed_internal_images=false
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save_tiled_properties=false
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add_background=true
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post_import_script=""
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72
godot/levels/PrototypeR.tscn
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72
godot/levels/PrototypeR.tscn
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@ -0,0 +1,72 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/PrototypeR.tmx" type="PackedScene" id=3]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=4]
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[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=5]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=6]
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[node name="Prototype" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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collision_layer = 5
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 512
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limit_bottom = 288
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drag_margin_h_enabled = true
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drag_margin_v_enabled = true
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__meta__ = {
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"_edit_bone_": true
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}
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
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rect = Rect2( 0, 0, 24, 24 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0.2, 0.1 )
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motion_offset = Vector2( 0, -288 )
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motion_mirroring = Vector2( 528, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 4 )
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centered = false
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[node name="Map" type="Node2D" parent="."]
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[node name="PrototypeR" parent="Map" instance=ExtResource( 3 )]
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script = ExtResource( 1 )
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[node name="CoinHUD" parent="." instance=ExtResource( 5 )]
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[node name="Coins" type="Node" parent="."]
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[node name="Coin" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 270, 432 )
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[node name="Coin2" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 846, 252 )
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[node name="Coin3" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 1278, 342 )
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[node name="Coin4" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 1278, 180 )
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[node name="Coin5" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 522, 270 )
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[node name="Coin6" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 990, 324 )
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[node name="Coin7" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 468, 306 )
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[node name="Coin8" parent="Coins" instance=ExtResource( 6 )]
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position = Vector2( 576, 306 )
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@ -36,9 +36,10 @@ void alai::GameOverScreen::_ready()
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void alai::GameOverScreen::_on_restart_button_pressed()
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{
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if (_resource_loader->exists("res://levels/Prototype.tscn"))
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/*_r*/
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if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
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{
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godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
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godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
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auto level = level_scene->instance();
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auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
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