alai/src/state_machine/State.h

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#ifndef JUEGO_STATE_H
#define JUEGO_STATE_H
#include "StateMachine.h"
#include <Godot.hpp>
#include <Node.hpp>
namespace godot
{
class State : public StateMachine
{
GODOT_CLASS(State, Node)
private:
StateMachine *state_machine;
public:
Node *parent;
static void _register_methods();
State();
~State();
/**
* @brief Initialize the class from Godot.
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
virtual void _init();
virtual void _state_enter(const String state, const Array args = Array());
virtual void _state_exit(const String state, const Array args = Array());
virtual void set_parent(Node *new_parent) final;
virtual Node *get_parent() final;
virtual void set_state_machine(StateMachine *new_state_machine) final;
virtual StateMachine *get_state_machine() final;
};
}
#endif