57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
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#include "goal/GoalNotReached.h"
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#include <Area2D.hpp>
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using namespace godot;
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void GoalNotReached::_register_methods()
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{
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register_method("_state_enter", &GoalNotReached::_state_enter);
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register_method("_state_exit", &GoalNotReached::_state_exit);
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register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
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}
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GoalNotReached::GoalNotReached()
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{
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}
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GoalNotReached::~GoalNotReached()
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{
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}
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void GoalNotReached::_init()
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{
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}
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void GoalNotReached::_state_enter()
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{
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animated_sprite = get_parent()->get_node<AnimatedSprite>("AnimatedSprite");
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animated_sprite->set_animation("flagmove");
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animated_sprite->play();
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}
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void GoalNotReached::_state_exit()
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{
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}
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void GoalNotReached::_on_Goal_body_entered(Node *node)
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{
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Godot::print("Flag touched");
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/* auto parent_node = get_parent();
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if (parent_node != nullptr)
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{
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auto goal = Object::cast_to<Area2D>(parent_node);
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goal->set_collision_mask_bit(0, false);
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}
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get_state_machine()->change("GoalReached");*/
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}
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