63 lines
1.7 KiB
Makefile
63 lines
1.7 KiB
Makefile
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# This makefile is used to compile the project
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SHELL := /bin/bash
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PROCS := $(shell nproc)
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USE_LLVM := "yes"
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RELEASE_TYPE := "debug"
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all: godot-cpp game docs
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linux: game-linux
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# Only needs to be run once after cloning
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init:
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pushd godot-cpp; git submodule update --init --recursive
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# This needs to be run to create all the libraries for godot-cpp
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godot-cpp: godot-cpp-linux godot-cpp-windows
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godot-cpp-linux:
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pushd godot-cpp; scons use_llvm=$(USE_LLVM) target=$(RELEASE_TYPE) platform=linux generate_bindings=yes bits=64 -j $(PROCS)
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godot-cpp-windows:
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pushd godot-cpp; scons target=$(RELEASE_TYPE) platform=windows generate_bindings=yes bits=64 -j $(PROCS)
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game: game-linux game-windows
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game-linux:
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scons use_llvm=$(USE_LLVM) target=$(RELEASE_TYPE) target_path=godot/gdnative/ target_name=libjuego platform=linux bits=64 -j $(PROCS)
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game-windows:
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scons target=$(RELEASE_TYPE) target_name=libjuego target_path=godot/gdnative/ platform=windows bits=64 -j $(PROCS)
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docs:
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# if doxygen and bear are installed create the code documentation
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ifneq (, $(shell which bear))
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ifeq (, $(wildcard ./compile_commands.json))
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$(MAKE) clean-docs
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$(MAKE) bear
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endif
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ifneq (, $(shell which doxygen))
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doxygen doxygen.conf
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make -C docs/latex
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endif
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endif
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bear:
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bear make linux
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clean: clean-godot-cpp clean-game clean-docs
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clean-godot-cpp:
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pushd godot-cpp; scons -c
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rm -f godot-cpp/bin/*
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clean-game:
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find ./src -name "*.os" -type f -delete
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rm -rf gdnative/{linux,windows}.*
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clean-docs:
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rm -rf docs
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rm -rf compile_commands.json
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.PHONY: all linux init godot-cpp godot-cpp-linux godot-cpp-windows game game-linux game-windows clean clean-godot-cpp clean-game clean-docs clean-docs docs bear
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