alai/godot/characters/enemies/blightwing/Blightwing.gd

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GDScript3
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2022-07-21 00:05:08 -04:00
extends KinematicBody2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
var velocity = Vector2()
velocity.x += 1 * 50
#velocity.y -= 1 * 50
velocity = move_and_slide(velocity, Vector2(0, 0), true, 2)
for i in get_slide_count():
var collision = get_slide_collision(i)
#if collision.collider.name == "Player":
# print("Blightwing: " + String(OS.get_unix_time()) + " " + collision.collider.name)
func _on_Area2D_body_entered(body: Node) -> void:
print(body.name)