2022-04-11 13:30:51 -04:00
|
|
|
#ifndef JUEGO_PLAYER_FALL_H
|
|
|
|
#define JUEGO_PLAYER_FALL_H
|
|
|
|
|
|
|
|
#include "state_machine/State.h"
|
|
|
|
|
|
|
|
#include <Godot.hpp>
|
|
|
|
#include <Input.hpp>
|
|
|
|
#include <AnimatedSprite.hpp>
|
|
|
|
|
|
|
|
namespace godot
|
|
|
|
{
|
|
|
|
namespace player
|
|
|
|
{
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
2022-04-22 21:56:22 -04:00
|
|
|
* @brief This class controls what happens when the Player is in a falling state.
|
2022-04-13 00:59:23 -04:00
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
class PlayerFall : public State
|
|
|
|
{
|
|
|
|
GODOT_CLASS(PlayerFall, State)
|
|
|
|
|
|
|
|
private:
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
|
|
|
* @brief Input singleton.
|
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
Input *_input;
|
2022-04-13 00:59:23 -04:00
|
|
|
|
|
|
|
/**
|
2022-04-22 21:56:22 -04:00
|
|
|
* @brief The animated sprite connected to the Player.
|
2022-04-13 00:59:23 -04:00
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
AnimatedSprite *animated_sprite;
|
|
|
|
|
|
|
|
public:
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
|
|
|
* @brief This method registers classes with Godot.
|
|
|
|
*
|
|
|
|
* @details This method registers methods, properties, and signals with the Godot engine.
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
static void _register_methods();
|
|
|
|
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
2022-04-22 21:56:22 -04:00
|
|
|
* @brief Construct a new PlayerFall object.
|
2022-04-13 00:59:23 -04:00
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
PlayerFall();
|
|
|
|
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
2022-04-22 21:56:22 -04:00
|
|
|
* @brief Destroy the PlayerFall object.
|
2022-04-13 00:59:23 -04:00
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
~PlayerFall();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Initialize the class from Godot.
|
2022-04-13 00:59:23 -04:00
|
|
|
*
|
2022-04-11 13:30:51 -04:00
|
|
|
* @details This method is called just once when the Godot engine connects to the instance of the class.
|
|
|
|
*/
|
|
|
|
void _init();
|
|
|
|
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
|
|
|
* @brief Called when the fall state is entered.
|
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
void _state_enter();
|
|
|
|
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
|
|
|
* @brief Called when the fall state is exited.
|
|
|
|
*
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
void _state_exit();
|
|
|
|
|
2022-04-13 00:59:23 -04:00
|
|
|
/**
|
|
|
|
* @brief The physics processed every delta time.
|
|
|
|
*
|
|
|
|
* @param[in] delta The time since the method was last run.
|
|
|
|
*/
|
2022-04-11 13:30:51 -04:00
|
|
|
void _physics_process(float delta);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|