alai/godot/camera_fix.gd

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GDScript3
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2022-04-16 14:21:15 -04:00
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var used_rect = get_node("Middleground").get_used_rect()
var bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y - 1)
var camera : Camera2D = $"../../Player/Camera2D"
camera.limit_right = bounds.x * get_node("Middleground").cell_size.x
camera.limit_bottom = bounds.y * get_node("Middleground").cell_size.y