alai/src/coin/CoinCounter.h

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#ifndef ALAI_COIN_COUNTER
#define ALAI_COIN_COUNTER
#include <Godot.hpp>
#include <Node.hpp>
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#include <Label.hpp>
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namespace godot
{
/**
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* @brief This class controls what happens when the Coin is in the collected .
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*
*/
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class CoinCounter : public Label
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{
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GODOT_CLASS(CoinCounter, Label)
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private:
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int coins = 0;
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public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new CoinCounter object.
*
*/
CoinCounter();
/**
* @brief Destroy the CoinCounter object.
*
*/
~CoinCounter();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
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* @brief Called when the collected of the coin is entered.
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*
*/
void _on_CoinHUD_ready();
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void _on_coin_collected(int amount);
void _ready();
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};
}
#endif