alai/src/goal/GoalNotReached.h

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#ifndef ALAI_GOAL_GOAL_NOT_REACHED_H
#define ALAI_GOAL_GOAL_NOT_REACHED_H
#include "state_machine/State.h"
#include <AnimatedSprite.hpp>
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#include <Godot.hpp>
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namespace alai
{
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/**
* @brief This class controls what happens when the Coin is in the not collected state.
*
*/
class GoalNotReached : public alai::State
{
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GODOT_CLASS(GoalNotReached, alai::State)
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private:
/**
* @brief The animated sprite of the Coin.
*
*/
godot::AnimatedSprite *animated_sprite;
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public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
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/**
* @brief Construct a new GoalNotReached object.
*
*/
GoalNotReached();
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/**
* @brief Destroy the GoalNotReached object.
*
*/
~GoalNotReached();
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/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
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/**
* @brief Called when the not collected state of the coin is entered.
*
*/
void _state_enter();
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/**
* @brief Called when the not collected state of the coin is exited.
*
*/
void _state_exit();
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/**
* @brief Method called on body entered.
*
* @param[in] node Node interacting with whoever
*/
void _on_Goal_body_entered(Node *node);
};
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} // namespace alai
#endif