alai/src/CameraLimit.h

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#ifndef ALAI_CAMERA_LIMIT_H
#define ALAI_CAMERA_LIMIT_H
#include <Godot.hpp>
#include <Node2D.hpp>
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namespace alai
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{
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/**
* @brief This class limits the camera's position.
*
* @details The camera will be limited based on the used width and height of the Middleground tilemap.
*/
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class CameraLimit : public godot::Node2D
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{
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GODOT_CLASS(CameraLimit, godot::Node2D)
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public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
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* @brief Construct a new CameraLimit object.
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*
*/
CameraLimit();
/**
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* @brief Destroy the CameraLimit object.
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*
*/
~CameraLimit();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Code to be run when ready.
*
* @details This method is run when all the children of this node are ready.
*/
void _ready();
};
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} // namespace alai
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#endif