alai/src/player/states/PlayerMove.h

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#ifndef JUEGO_PLAYER_MOVE_H
#define JUEGO_PLAYER_MOVE_H
#include "state_machine/State.h"
#include <Godot.hpp>
#include <Input.hpp>
#include <AnimatedSprite.hpp>
namespace godot
{
namespace player
{
class PlayerMove : public State
{
GODOT_CLASS(PlayerMove, State)
private:
Input *_input;
AnimatedSprite *animated_sprite;
public:
static void _register_methods();
PlayerMove();
~PlayerMove();
/**
* @brief Initialize the class from Godot.
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
void _state_enter(String state, Array args);
void _state_exit();
void _physics_process(float delta);
Vector2 move_player(Vector2 velocity);
};
}
}
#endif