alai/Makefile

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Makefile
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# This makefile is used to compile the project
SHELL := /bin/bash
PROCS := $(shell nproc)
USE_LLVM := "yes"
RELEASE_TYPE := "debug"
all: godot-cpp game docs
linux: game-linux
# Only needs to be run once after cloning
init:
pushd godot-cpp; git submodule update --init --recursive
# This needs to be run to create all the libraries for godot-cpp
godot-cpp: godot-cpp-linux godot-cpp-windows
godot-cpp-linux:
pushd godot-cpp; scons use_llvm=$(USE_LLVM) target=$(RELEASE_TYPE) platform=linux generate_bindings=yes bits=64 -j $(PROCS)
godot-cpp-windows:
pushd godot-cpp; scons target=$(RELEASE_TYPE) platform=windows generate_bindings=yes bits=64 -j $(PROCS)
game: game-linux game-windows
game-linux:
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scons use_llvm=$(USE_LLVM) target=$(RELEASE_TYPE) target_path=godot/gdnative/ target_name=libalai platform=linux bits=64 -j $(PROCS)
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game-windows:
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scons target=$(RELEASE_TYPE) target_name=libalai target_path=godot/gdnative/ platform=windows bits=64 -j $(PROCS)
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docs:
# if doxygen and bear are installed create the code documentation
ifneq (, $(shell which bear))
ifeq (, $(wildcard ./compile_commands.json))
$(MAKE) clean-docs
$(MAKE) bear
endif
ifneq (, $(shell which doxygen))
doxygen doxygen.conf
make -C docs/latex
endif
endif
bear:
bear make linux
clean: clean-godot-cpp clean-game clean-docs
clean-godot-cpp:
pushd godot-cpp; scons -c
rm -f godot-cpp/bin/*
clean-game:
find ./src -name "*.os" -type f -delete
rm -rf gdnative/{linux,windows}.*
clean-docs:
rm -rf docs
rm -rf compile_commands.json
.PHONY: all linux init godot-cpp godot-cpp-linux godot-cpp-windows game game-linux game-windows clean clean-godot-cpp clean-game clean-docs clean-docs docs bear