package controllers import ( "compress/gzip" "encoding/base64" "encoding/json" "net/http" "strconv" "git.cromer.cl/Proyecto-Titulo/alai-server/backend/database" "git.cromer.cl/Proyecto-Titulo/alai-server/backend/models" "git.cromer.cl/Proyecto-Titulo/alai-server/backend/utils" "github.com/julienschmidt/httprouter" ) func ListGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) { gdb := database.Connect() defer database.Close(gdb) var games []models.Game queryParams := request.URL.Query() limit, offset, err := utils.GetLimitOffset(queryParams) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } filters := []string{ "player_id", "level_id", "os_id", "godot_version_id", "processor_count", "screen_count", "screen_dpi", "screen_size", "machine_id", "locale", "game_version", "won", "timestamp", } whereClause, err := utils.GenerateWhereFilter(filters, queryParams) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } result := gdb.Model(&models.Game{}).Where(whereClause).Order("ID asc").Limit(limit).Offset(offset).Find(&games) if result.Error != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error()) return } else { writer.Header().Set("Content-Type", "application/json") writer.WriteHeader(http.StatusOK) json.NewEncoder(writer).Encode(games) return } } func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) { gdb := database.Connect() defer database.Close(gdb) var game models.Game result := gdb.Model(&models.Game{}).Order("ID asc").Find(&game, params.ByName("id")) if result.Error != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error()) return } else if result.RowsAffected == 0 { writer.WriteHeader(http.StatusNotFound) return } else { writer.Header().Set("Content-Type", "application/json") writer.WriteHeader(http.StatusOK) json.NewEncoder(writer).Encode(game) return } } func CreateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) { gdb := database.Connect() defer database.Close(gdb) decoded := base64.NewDecoder(base64.StdEncoding, request.Body) uncompressed, err := gzip.NewReader(decoded) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } defer uncompressed.Close() decoder := json.NewDecoder(uncompressed) var game models.Game err = decoder.Decode(&game) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } err = game.Validate() if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } result := gdb.Create(&game) if result.Error != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error()) return } else { writer.WriteHeader(http.StatusOK) return } } func UpdateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) { gdb := database.Connect() defer database.Close(gdb) var game models.Game decoder := json.NewDecoder(request.Body) err := decoder.Decode(&game) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } game.ID, err = strconv.ParseUint(params.ByName("id"), 10, 64) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } result := gdb.Updates(&game) if result.Error != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error()) return } else if result.RowsAffected == 0 { writer.WriteHeader(http.StatusNotFound) return } else { writer.WriteHeader(http.StatusNoContent) } } func DeleteGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) { gdb := database.Connect() defer database.Close(gdb) var game models.Game var err error game.ID, err = strconv.ParseUint(params.ByName("id"), 10, 64) if err != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error()) return } result := gdb.Delete(&game) if result.Error != nil { utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error()) return } else if result.RowsAffected == 0 { writer.WriteHeader(http.StatusNotFound) return } else { writer.WriteHeader(http.StatusNoContent) } }